๐ฎ SuperNodes
SuperNodes is a C# source generator that gives superpowers to Godot node scripts.
Supercharge your Godot nodes with lifecycle-aware mixins, third party source generators, script introspection, and dynamic property manipulation โ all without runtime reflection!
SuperNodes can do a LOT โย check out the official documentation for usage details.
- โ
Apply PowerUps (essentially mixins for C#) to any class or record.
- โ
PowerUps applied to a
GodotObject
or Godot Node
can hook into the node's lifecycle, observing events and running code before user script callbacks.
- โ
Use third-party source generators alongside Godot's official source generators.
- โ
Get and set the value of script properties and fields at runtime, without using reflection.
- โ
Examine the attributes and types of script properties and fields at runtime, without using reflection.
- โ
Inspect SuperNodes across assemblies using the shared runtime types.
- โ
Compatible with source-only nuget packages.
- โ
Inspect SuperNodes across assemblies using the shared runtime types.
- โ
100% code coverage. Contact us in Discord if you find a problem!