When Ada enters Reck Room, I run some code to set the down exit of the Time-Cursor to nowhere so she is forced to restart the timeline. However, there is nothing in the game warning the playerr this happens.
Might honestly need to think about how entire flow around this is structured. Right now there are two separate things being done that could likely just be one:
removing the down exit when entering Reck Room
Locking the time cursor when buls have been altered by a program.
While the second feels very clear and is telegraphed in the prose, the first feels like it might be a leftover from earlier thought fears. Or rather, a failed joining of the early idea of the locked time-cursor, which got some attention due to bug work.
When Ada enters Reck Room, I run some code to set the down exit of the Time-Cursor to nowhere so she is forced to restart the timeline. However, there is nothing in the game warning the playerr this happens.
Might honestly need to think about how entire flow around this is structured. Right now there are two separate things being done that could likely just be one:
removing the down exit when entering Reck Room
Locking the time cursor when buls have been altered by a program.
While the second feels very clear and is telegraphed in the prose, the first feels like it might be a leftover from earlier thought fears. Or rather, a failed joining of the early idea of the locked time-cursor, which got some attention due to bug work.