Arguably this is an issue with the exits to reality being closed only if the buls have changed. But the symptom comes a result of solving the Zeroth Exercise and then triggering the solved node by walking SE from the unlocked Time-Cursor.
The correct solution may be to lock as soon as Ada enters Reck Room (or perhaps Funge Space?), but then it may be a bit annoying if there are no changes. See also #134 , which covers the lack of warning of the down exit disappearing. Probably worth thinking about what exactly would be the most playerr-friendly behavior here.
Arguably this is an issue with the exits to reality being closed only if the buls have changed. But the symptom comes a result of solving the Zeroth Exercise and then triggering the solved node by walking SE from the unlocked Time-Cursor.
See attached transcript.
The correct solution may be to lock as soon as Ada enters Reck Room (or perhaps Funge Space?), but then it may be a bit annoying if there are no changes. See also #134 , which covers the lack of warning of the down exit disappearing. Probably worth thinking about what exactly would be the most playerr-friendly behavior here.