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chongxi
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playground
Low-latency interactive multi-stream Behavior Platform: a control console that integrate Jovian (Virtual Reality Platform) and FPGA&Spiketag (Real-time Ephys) and other sensor streams
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Bump wheel from 0.30.0 to 0.38.1
#44
dependabot[bot]
opened
1 year ago
0
Run playground GUI from ipython
#43
chongxi
opened
2 years ago
2
run deepnet model for real-time inference in sub-process (CPU mode) using torch.multiprocessing
#42
chongxi
opened
2 years ago
0
Bump pip from 9.0.1 to 21.1
#41
dependabot[bot]
opened
3 years ago
0
Bump pip from 9.0.1 to 19.2
#40
dependabot[bot]
closed
3 years ago
1
Add a minimum max-posterior value as another restriction for brain teleportation
#39
chongxi
closed
4 years ago
2
Check both moving average and fixed length update rule works
#38
chongxi
closed
4 years ago
2
Exact reconstruction of online experiment in different maze
#37
chongxi
opened
4 years ago
1
Modify the min and max value for posterior real-time visualization
#36
chongxi
closed
4 years ago
2
Modify the cue bury and parachute time in order to add inter trial interval (make sure ITI>=5.6s)
#35
chongxi
closed
4 years ago
0
A cue position shift issue
#34
chongxi
closed
4 years ago
3
A tricky bug prevent exact reconstruction
#33
chongxi
opened
4 years ago
5
Posterior visualization is wrong in rectangle maze
#32
chongxi
closed
4 years ago
4
Cue position generation in non-convex mazes
#31
chongxi
opened
4 years ago
3
Log the position of the cues along with the animal position
#30
chongxi
closed
4 years ago
1
Allow BMI_enable parameter in any Task to bypass BMI according to the rule
#29
chongxi
closed
4 years ago
3
Generate a place_field object from playground log file
#28
chongxi
closed
4 years ago
2
load maze with different size and different center
#27
chongxi
closed
4 years ago
7
Save the posterior and spike count vector and decoder during the real-time Bayesian reconstruction
#26
chongxi
closed
4 years ago
1
extract variables from a single trial
#25
chongxi
closed
4 years ago
1
What can be counted as a trial, how to extract from the `process.log`
#24
chongxi
closed
4 years ago
5
log.to_trajectory output (x,y) value from different coordination base
#23
chongxi
closed
4 years ago
1
Real-time display posterior with trajectory
#22
chongxi
closed
4 years ago
0
Ball movement report from Jovian
#21
chongxi
closed
4 years ago
3
A FPGA BMI Crushing issue
#20
chongxi
closed
4 years ago
3
Adding new Task: JEDI and JUMPER
#19
chongxi
opened
5 years ago
1
Real-time frame based VR control via Jov
#18
chongxi
opened
5 years ago
0
python 3.6 migration from 2.7
#17
chongxi
closed
5 years ago
1
Single-Units Decoding based Control Task Design Through Decoder
#16
chongxi
opened
5 years ago
0
Read multiple single-units in the FPGA BMI stream
#15
chongxi
opened
5 years ago
1
The electrode mapping format that co-used by Playground, Spiketag, Open-ephys GUI and spike-sorting consortium
#14
chongxi
closed
6 years ago
3
Logging System
#13
chongxi
closed
6 years ago
2
Probe View
#12
chongxi
closed
6 years ago
1
Animation System
#11
chongxi
closed
6 years ago
1
Task design system
#10
chongxi
closed
6 years ago
0
The task fsm get jov report but cannot execute the event
#9
chongxi
closed
6 years ago
0
move `trigger` system from mouseover to `playground`
#8
chongxi
closed
6 years ago
1
maze_view as a composition class
#7
chongxi
closed
6 years ago
2
Jovian abstraction
#6
chongxi
closed
6 years ago
5
Socket latency issue
#5
chongxi
closed
6 years ago
2
Load mesh from Blender
#4
chongxi
closed
6 years ago
2
navigation view receive new input automatically update view
#3
chongxi
closed
6 years ago
4
Key+Mouse interaction to generate cue and teleport etc..
#2
chongxi
closed
6 years ago
1
Load Maze Mesh and Parse object variables
#1
chongxi
closed
6 years ago
0