christopher-dG / go-obs-websocket

Go client for obs-websocket
MIT License
85 stars 26 forks source link
golang obs obs-studio

obsws

Build Status GoDoc

obsws provides client functionality for obs-websocket. Currently, the target version is 4.4.

Installation

go get github.com/christopher-dG/go-obs-websocket

Usage

package main

import (
    "log"
    "time"

    "github.com/christopher-dG/go-obs-websocket"
)

func main() {
    // Connect a client.
    c := obsws.Client{Host: "localhost", Port: 4444}
    if err := c.Connect(); err != nil {
        log.Fatal(err)
    }
    defer c.Disconnect()

    // Send and receive a request asynchronously.
    req := obsws.NewGetStreamingStatusRequest()
    if err := req.Send(c); err != nil {
        log.Fatal(err)
    }
    // This will block until the response comes (potentially forever).
    resp, err := req.Receive()
    if err != nil {
        log.Fatal(err)
    }
    log.Println("streaming:", resp.Streaming)

    // Set the amount of time we can wait for a response.
    obsws.SetReceiveTimeout(time.Second * 2)

    // Send and receive a request synchronously.
    req = obsws.NewGetStreamingStatusRequest()
    // Note that we create a new request,
    // because requests have IDs that must be unique.
    // This will block for up to two seconds, since we set a timeout.
    resp, err = req.SendReceive(c)
    if err != nil {
        log.Fatal(err)
    }
    log.Println("streaming:", resp.Streaming)

    // Respond to events by registering handlers.
    c.AddEventHandler("SwitchScenes", func(e obsws.Event) {
        // Make sure to assert the actual event type.
        log.Println("new scene:", e.(obsws.SwitchScenesEvent).SceneName)
    })

    time.Sleep(time.Second * 10)
}