christopherlavallee / cocos

graphic library for games and multimedia, for python language on PC-like hardware
http://los-cocos.github.io/cocos-site/
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======= cocos2d

.. image:: https://travis-ci.org/los-cocos/cocos.svg?branch=master :target: https://travis-ci.org/los-cocos

| A framework for building 2D games, demos, and other graphical/interactive applications. | Draws using OpenGL, which is hardware accelerated. | Targets the Operating Systems linux, mac or windows on Pc-like hardware.

| Provides some conventions and classes to help you structure a "scene based application". | A cocos2d application consists of several scenes, and a workflow connecting the different scenes. | It provides you with a "director" (a singleton) which handles that workflow between scenes. | Each scene is composed of an arbitrary number of layers; | layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic.

cocos2d simplifies the game development in these areas:

Requirements

Software:

Hardware:

Installing

Being a pure python package the usual options are available; you can look at the INSTALL file for some details

Learning cocos2d

Do you have any doubt?

Did you find any bug?

Current repository is at