each voxel format defines axis (x, y, z) differently
even worser: import and export functions of voxel programs for 3rd party file formats behave differently (e.g.: importing a .qb into Magica Voxel and exporting it again to .qb will result in a model differently rotated than the initial model)
normalize orientation so that Troves mask faces the front
.qb
into Magica Voxel and exporting it again to.qb
will result in a model differently rotated than the initial model)