Uses MOOSE to create an ATIS radio frequency at each blue airbase.
frequency_add
(Kobuleti=133MHz, ATIS=133.25MHz, for example)Configuration settings:
local config = ATIS_CONFIG or {
frequency_add = 250000 -- in Hz
}
Adds the following to the briefings:
Install to:
[DCS Directory]\MissionEditor\modules\me_autobriefing.lua
[DCS Directory]\MissionEditor\modules\Mission\Airdrome.lua
[DCS Directory]\MissionEditor\modules\Mission\AirdromeData.lua
[DCS Directory]\Scripts\UI\autobriefingUtils.lua
[DCS Directory]\Scripts\UI\BriefingDialog.lua
[DCS Directory]\Scripts\briefing_addons.lua
[DCS Directory]\Scripts\theatre_data.lua
[DCS Directory]\Scripts\unit_converter.lua
[DCS Directory]\Scripts\utils_common.lua
[DCS Directory]\Scripts\wxDCS.lua
_or use latest OvGME package from Releases_
Uses MOOSE to add the following to a carrier:
Configuration settings:
local config = CARRIER_STUFF_CONFIG or {
carrierUnitName = "Carrier",
tanker = {
radio = 243, -- in MHz
speed = 200, -- in kts
tacan = {
channel = 79, -- Y
id = "TEX"
}
},
awacs = {
altitude = 20000, -- in ft
radio = 255, -- in MHz
tacan = {
channel = 55, -- Y
id = "WAX"
}
}
}
Uses MiST to add a crash crew to crashed player planes/helicopters/ground units.
NOTE: Must include sound
file via trigger in editor
Configuration settings:
local config = CRASH_CREW_CONFIG or {
maxCrews = 10,
minTime = 60, -- in seconds
maxTime = 120, -- in seconds
useFlares = true,
useSmoke = true,
useIllumination = true,
sound = "l10n/DEFAULT/siren.ogg",
message = true,
units = {
land = {
type = "HEMTT TFFT",
livery = ""
},
water = {
type = "speedboat",
livery = ""
}
},
debug = false
}
Will call in arty
or smoke
by placing a marker with appropriate text.
Configuration Settings:
local config = FIRE_SUPPORT_CONFIG or {
diameter = 75, -- in meters
power = 68, -- kg of TNT
preWaitArty = 10, -- in seconds
preWaitSmoke = 5,
postWaitArty = 30,
postWaitSmoke = 10,
rounds = 6, -- number of shots
smokeColor = "Random" -- "Green", "Red", "White", "Orange", "Blue", "Random"
}
Replaces findNearestVisibleEnemy
in JTAC script to target red ground units with priority (highest to lowest):
Original JTAC script must include the following methods:
NOTE: Works with CTLD and Through The Inferno
Configuration settings:
local config = JTAC_PRIORITY_CONFIG or {
maxDistance = 5000, -- in m
debug = false
}
Serialize/pretty print LUA objects to a file.
fileName
sets output file name (default: logger.lua)useDesktopPath
tries to write to Desktop instead of current directory (default: true)Install to:
[DCS Directory]\Scripts\logger.lua
Uses MOOSE to add the following to a map:
NOTE: Must include squelch sound
file via trigger in editor, if desired
Configuration settings:
local config = MAP_STUFF_CONIFG or {
announcements = false,
atc = true,
markers = true,
sound = "l10n/DEFAULT/static-short.ogg",
startingId = 10000
}
Creates a radio tower static object and transmission from zone with matching name
. Handles multiple towers/stations. When destroyed, stops transmitting.
NOTE: Must include sound
file via trigger in editor
Configuration settings:
local config = RADIO_TOWER_CONFIG or {
towers = {
{
name = "Music", -- zone
stations = {
{
name = "Radio X",
sound = "Radio X.ogg", -- mp3/ogg
frequency = 40, -- in MHz
modulation = 1, -- 0=AM, 1=FM
power = 1000, -- in W
loop = true
},
{
name = "V-Rock",
sound = "VROCK.ogg",
frequency = 41,
modulation = 1,
power = 1000,
loop = true
}
}
}
},
marks = {
show = true, -- show on F10 map
coalition = 1 -- 0=ALL, 1=BLUE, 2=RED
},
messages = false -- show status messages
}