QUnreal
Quake (Trenchbroom) Map and WAD importer for Unreal 5.
Installation:
- Create a folder named
Plugins
in your project if you don't already have one.
- clone the repository into the
Plugins
folder via git:
git clone https://github.com/chunky-cat/QUnreal
cd QUnreal
git submodule update --init
- Activate the QUnreal Plugin via editor or your project config file.
Documentation:
Read the Wiki
features:
- import Quake Maps and WADs by simply dragging them into your content drawer.
- map Unreal Blueprints or C++ Classes to trenchbroom entities.
- use map files as static mesh libraries.
TODO:
- more options for setting the entity pivot
- add "reload" button into the map asset context menu