Open xThuby opened 1 month ago
Yeah, that would totally make sense.
we're currently working on a bigger overhaul and combine the core codebase with the one used for the equivalent unreal plugin. so we need around a couple of weeks until there is a new update here.
but we'll try to take this into account :-)
The importer would be more useful if entity definitions, texture folder path, etc was not per-map. Instead these settings should be a scriptable object. Additionally having the ability to override any of these settings on a per-map basis would be useful as well.