Supported Unity Versions:
Supported Render Pipelines:
Qunity is a Unity package for importing Quake maps made with Trenchbroom etc. The package also comes with a Quake WAD importer to remove the need for extracting textures. It is heavily based on Qodot / FuncGodot, a Godot plugin for working with quake maps.
Qunity is in a pretty early stage and is in active development. But the base functionality should work as expected. Please file an issue if you run into problems. :-)
you can install it via Unity's package manager via gitURL:
https://github.com/chunky-cat/Qunity.git?path=/com.chunkycat.qunity
if you don't have git installed in your PATH
environment, you can also download the package via github and install it as a local package.
Alternatively, merge the snippet to Packages/manifest.json
{
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": [
"com.chunkycat.qunity"
]
}
],
"dependencies": {
"com.chunkycat.qunity": "1.0.7-preview-1"
}
}
Read the Wiki for more informations :-)
Qunity is a port of Qodot / FuncGodot for Unity.
FuncGodot was created by Hannah "EMBYR" Crawford, Emberlynn Bland, and Tim "RhapsodyInGeek" Maccabe, reworked from the Godot 4 port of Qodot by Embyr, with contributions from members of the FuncGodot, Qodot, Godot, and Quake Mapping Communities.
Both plugins are based on the original Qodot for Godot 3.5 created by Josh "Shifty" Palmer.