Open kamend opened 3 months ago
Hi! Yes, they are working mostly out of the box (at least for Android). I have also been successful with a Meta Quest 2 and a Hololens. Depending on the device and the scenario, you can manipulate the keyboard's behaviour. You can do this with Unity's TouchScreenKeyboard.
Here's an example:
private TextField _username;
private TouchScreenKeyboard _keyboard;
_username = _container.GetXRUIVisualElement<TextField>("username");
// Open keyboard when getting focus
_username.RegisterCallback<FocusInEvent>((e) =>
{
_keyboard = TouchScreenKeyboard.Open("");
_keyboard.text = String.Empty;
_keyboard.active = true;
});
// Close keyboard when losing text field focus
_username.RegisterCallback<FocusOutEvent>((_) =>
{
_keyboard.active = false;
});
// Update text field with keyboard value
_username.RegisterValueChangedCallback(evt =>
{
if (_keyboard != null)
_username.value = _keyboard.text;
});
Hope this helps :)
Not exactly an issue, but did you manage to get UIToolkit Input Fields working with the System Keyboard?