Automatically login and find available free games the Epic Games Store. Sends you a prepopulated checkout link so you can complete the checkout after logging in. Supports multiple accounts, login sessions, and scheduled runs.
The tool can be configured with a combination of JSON and environment variables. The config file supports JSON5 syntax (comments, trailing commas, etc). For each property, the JSON config value takes priority over the respective environment variable value.
For details on each option, its defaults, and environment variable key, see the config documentation site.
The config file is stored in the mounted /usr/app/config
volume and can be named config.json
or config.json5
.
config.json
or config.json5
{
"runOnStartup": true,
"cronSchedule": "0 0,6,12,18 * * *",
"logLevel": "info",
"webPortalConfig": {
"baseUrl": "https://epic.example.com",
},
"accounts": [
{
"email": "example@gmail.com",
},
],
"notifiers": [
// You may configure as many of any notifier as needed
// Here are some examples of each type
{
"type": "email",
"smtpHost": "smtp.gmail.com",
"smtpPort": 587,
"emailSenderAddress": "hello@gmail.com",
"emailSenderName": "Epic Games Captchas",
"emailRecipientAddress": "hello@gmail.com",
"secure": false,
"auth": {
"user": "hello@gmail.com",
"pass": "abc123",
},
},
{
"type": "discord",
"webhookUrl": "https://discord.com/api/webhooks/123456789123456789/A-abcdefghijklmn-abcdefghijklmnopqrst12345678-abcdefghijklmnop123456",
// Optional list of users or roles to mention
"mentionedUsers": ["914360712086843432"],
"mentionedRoles": ["734548250895319070"],
},
{
"type": "telegram",
// Optional Custom TELEGRAM server URL
"apiUrl": "https://api.telegram.org",
"token": "644739147:AAGMPo-Jz3mKRnHRTnrPEDi7jUF1vqNOD5k",
"chatId": "-987654321",
},
{
"type": "apprise",
"apiUrl": "http://192.168.1.2:8000",
"urls": "mailto://user:pass@gmail.com",
},
{
"type": "pushover",
"token": "a172fyyl9gw99p2xi16tq8hnib48p2",
"userKey": "uvgidym7l5ggpwu2r8i1oy6diaapll",
},
{
"type": "gotify",
"apiUrl": "https://gotify.net",
"token": "SnL-wAvmfo_QT",
},
{
"type": "homeassistant",
"instance": "https://homeassistant.example.com",
"token": "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzdWIiOiIxMjM0NTY3ODkwIiwibmFtZSI6IkpvaG4gRG9lIiwiaWF0IjoxNTE2MjM5MDIyfQ.SflKxwRJSMeKKF2QT4fwpMeJf36POk6yJV_adQssw5c",
"notifyservice": "mobile_app_smartphone_name",
},
{
"type": "bark",
// your bark key
"key": "xxxxxxxxxxxxxxxxxxxxxx",
// bark title, optional, default: 'epicgames-freegames'
"title": "epicgames-freegames",
// bark group, optional, default: 'epicgames-freegames'
"group": "epicgames-freegames",
// bark private service address, optional, default: 'https://api.day.app'
"apiUrl": "https://api.day.app"
},
{
"type": "ntfy",
"webhookUrl": "https://ntfy.example.com/mytopic",
"priority": "urgent",
"token": "tk_mytoken"
},
{
"type":"webhook",
//url of your webhook server
"url":"https://webhook.site/my_uuid",
//Optional headers
"headers": {
"Authentication": "Bearer 123456"
}
},
],
}
This project can occasionally ask you to login via device code authentication. Epic Games's device code session expires after 10 minutes, so this project uses a web server and redirect to prevent from sending you a new link every 10 minutes. There are two options for running the web server:
If you're familiar with hosting web servers and/or reverse proxies, follow this:
-p 81:3000
maps the host machine's port 81 to the container's port 3000)webPortalConfig.baseUrl
in the configIf you don't have the ability to port forward/reverse proxy on your network, you can still access the web server remotely by setting:
{
"webPortalConfig": {
"localtunnel": true,
},
}
in your config.json
.
Each notification method has unique setup instructions. Read its documentation (notification methods) on the config site for exact details and instructions. The example config may also help as an example.
Since user actions may not always be required, the notification methods and web server can be manually tested. Essentially, you just need to add:
"testNotifiers": true,
to the root of your config.json
. For more details check out the config docs.
Note: to optimize for standby memory usage, the web server does not run when the process is not running. The web server will only be available during a scheduled run.
This image is available from both GitHub Container Registry and Docker Hub:
ghcr.io/claabs/epicgames-freegames-node:latest
charlocharlie/epicgames-freegames:latest
If you're experiencing issues with Chromium starting (hangs on login/notification), you can try the Debian image:
ghcr.io/claabs/epicgames-freegames-node:debian
charlocharlie/epicgames-freegames:debian
If you are using full JSON configuration, the only remaining Docker configurables are the port and volume.
Most configuration options can be set via environment variable. Look for the env
tag in the config docs for each option's key.
If for whatever reason you want to change the default config directory or config file name, CONFIG_DIR
and CONFIG_FILE_NAME
are available as environment variables.
Host port | Container port | Description |
---|---|---|
3000 |
3000 |
Port mapping on which the web server hosting the captcha solving page resides |
Host location | Container location | Mode | Description |
---|---|---|---|
/my/host/dir/ |
/usr/app/config |
rw |
Location of the config and cookie file(s) |
It's recommended to add -m 2g
as a docker run
parameter to set a max memory usage of 2GB. The Chromium processes can sometimes run away, and without a limit your system can eventually lock up.
$ docker run -d -v /my/host/dir/:/usr/app/config:rw -p 3000:3000 -m 2g ghcr.io/claabs/epicgames-freegames-node:latest
Without JSON config, you can only configure one account.
$ docker run -d -e TZ=America/Chicago -e EMAIL=example@gmail.com -e RUN_ON_STARTUP=true -e BASE_URL=https://example.com -e SMTP_HOST=smtp.gmail.com -e SMTP_PORT=587 -e EMAIL_SENDER_ADDRESS=hello@gmail.com -e EMAIL_SENDER_NAME="Epic Games Captchas" -e EMAIL_RECIPIENT_ADDRESS=hello@gmail.com -e SMTP_SECURE=true -e SMTP_USERNAME=hello@gmail.com -e SMTP_PASSWORD=abc123 -v /my/host/dir/:/usr/app/config:rw -p 3000:3000 -m 2g ghcr.io/claabs/epicgames-freegames-node:latest
If you're experiencing issues logging in with device code auth, you can import cookies for a temporary session.
https://www.epicgames.com/id
, and click the export button:
./config
folder, create <email_address>-cookies.json
(e.g. me@example.com-cookies.json
), and paste in your cookies.If for some reason you don't want to use Docker to run this tool you can run it from source by cloning this repo and installing Node.js.
git clone https://github.com/claabs/epicgames-freegames-node.git
config
folder in the cloned/unpacked directorynpm i
npm run start
git pull
npm i
In v5, several options have been added or removed. The added/removed options should not affect existing v4 configs, but may need to change your config.json
for a stable solution.
cronSchedule
: The default was changed to every six hours. You should change your cron schedule to run more often than every 8 hours, as the device code auth refresh token expires after 8 hours.account.password
: login credentials are no longer usedaccount.totp
: login credentials are no longer usednoHumanErrorHelp
: purchase is no longer automatedhcaptchaAccessibilityUrl
: was deprecated in v4email
: was deprecated in v4, use notifiers
with "type": "email"
baseUrl
: was deprecated in v4, use webPortalConfig.baseUrl
onlyWeekly
: was deprecated in v4, use searchStrategy
Thanks to epicgames-weekly-freegames for the inspiration.
Thanks to EpicResearch for the documentation that made device code auth possible.