Closed RealDoigt closed 8 months ago
Hi, can you provide your notblood_cvars.cfg
, notblood.cfg
files please. And were you running any mods?
Hi, can you provide your
notblood_cvars.cfg
,notblood.cfg
files please.
No unless you tell me where they're supposed to be. I couldn't find them in the notblood folder. I'm on Linux.
And were you running any mods?
No, but I have the plasma pak, dunno if it makes any difference since I was on a vanilla level.
I'm told it is stored in ~/.config/notblood
It doesn't let me upload them. I copy pasted the contents here, although I don't believe they have anything to do with the issue at all.
notblood_cvars.cfg
// this file is automatically generated by NotBlood
unbindall
bind "1" "gamefunc_Weapon_1"
bind "2" "gamefunc_Weapon_2"
bind "3" "gamefunc_Weapon_3"
bind "4" "gamefunc_Weapon_4"
bind "5" "gamefunc_Weapon_5"
bind "6" "gamefunc_Weapon_6"
bind "7" "gamefunc_Weapon_7"
bind "8" "gamefunc_Weapon_8"
bind "9" "gamefunc_Weapon_9"
bind "0" "gamefunc_Weapon_10"
bind "-" "gamefunc_Shrink_Screen"
bind "=" "gamefunc_Enlarge_Screen"
bind "BakSpc" "gamefunc_Turn_Around"
bind "Tab" "gamefunc_Map_Toggle"
bind "Q" "gamefunc_Last_Weapon"
bind "W" "gamefunc_Move_Forward"
bind "E" "gamefunc_Open"
bind "R" "gamefunc_RemoteBombs"
bind "T" "gamefunc_Send_Message"
bind "U" "gamefunc_Mouse_Aiming"
bind "I" "gamefunc_Toggle_Crosshair"
bind "P" "gamefunc_ProximityBombs"
bind "[" "gamefunc_Inventory_Left"
bind "]" "gamefunc_Inventory_Right"
bind "Enter" "gamefunc_Inventory_Use"
bind "LCtrl" "gamefunc_Crouch"
bind "A" "gamefunc_Strafe_Left"
bind "S" "gamefunc_Move_Backward"
bind "D" "gamefunc_Strafe_Right"
bind "F" "gamefunc_Map_Follow_Mode"
bind "J" "gamefunc_JumpBoots"
bind "K" "gamefunc_See_Coop_View"
bind ";" "gamefunc_Previous_Weapon"
bind "'" "gamefunc_Next_Weapon"
bind "LShift" "gamefunc_Run"
bind "X" "gamefunc_Weapon_Special_Fire"
bind "C" "gamefunc_CrystalBall"
bind "B" "gamefunc_BeastVision"
bind "M" "gamefunc_MedKit"
bind "/" "gamefunc_Jump"
bind "RShift" "gamefunc_Run"
bind "LAlt" "gamefunc_Strafe"
bind "Space" "gamefunc_Jump"
bind "CapLck" "gamefunc_AutoRun"
bind "F6" "gamefunc_Quick_Save"
bind "F7" "gamefunc_See_Chase_View"
bind "F9" "gamefunc_Quick_Load"
bind "ScrLck" "gamefunc_Holster_Weapon"
bind "Kpad7" "gamefunc_Aim_Up"
bind "Kpad8" "gamefunc_Move_Forward"
bind "Kpad9" "gamefunc_Look_Up"
bind "Kpad-" "gamefunc_Shrink_Screen"
bind "Kpad4" "gamefunc_Turn_Left"
bind "Kpad5" "gamefunc_Aim_Center"
bind "Kpad6" "gamefunc_Turn_Right"
bind "Kpad+" "gamefunc_Enlarge_Screen"
bind "Kpad1" "gamefunc_Aim_Down"
bind "Kpad2" "gamefunc_Move_Backward"
bind "Kpad3" "gamefunc_Look_Down"
bind "Kpad0" "gamefunc_Tilt_Left"
bind "Kpad." "gamefunc_Tilt_Right"
bind "KpdEnt" "gamefunc_Inventory_Use"
bind "RCtrl" "gamefunc_Weapon_Fire"
bind "RAlt" "gamefunc_Strafe"
bind "Home" "gamefunc_Aim_Up"
bind "PgUp" "gamefunc_Look_Up"
bind "Left" "gamefunc_Turn_Left"
bind "Right" "gamefunc_Turn_Right"
bind "End" "gamefunc_Aim_Down"
bind "PgDn" "gamefunc_Look_Down"
bind "Insert" "gamefunc_Tilt_Left"
bind "Delete" "gamefunc_Tilt_Right"
osdeditpal "12"
osdtextpal "12"
osdtextshade "2"
r_maxspritesonscreen "4096"
screenshot_dir "screenshots"
mus_sf2_bank "notblood.sf2"
net_address "localhost"
net_port "23513"
notblood.cfg
[Setup]
CacheSize = 100663296
ConfigVersion = 123
ForceSetup = 1
NoAutoLoad = 1
QuickStart = 0
LastINI = "blood.ini"
ModDir = "/"
[Screen Setup]
Polymer = 0
ScreenBPP = 8
ScreenHeight = 768
ScreenMode = 1
ScreenWidth = 1360
MaxRefreshFreq = 0
CustomPalette = 0
CustomPaletteCIEDE2000 = 0
CustomPaletteGrayscale = 0
CustomPaletteInvert = 0
[Controls]
MouseButton0 = "Weapon_Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Weapon_Special_Fire"
MouseButtonClicked1 = ""
MouseButton2 = ""
MouseButtonClicked2 = ""
MouseButton3 = ""
MouseButtonClicked3 = ""
MouseButton4 = "Previous_Weapon"
MouseButtonClicked4 = ""
MouseButton5 = "Next_Weapon"
MouseButtonClicked5 = ""
MouseButton6 = ""
MouseButtonClicked6 = ""
MouseButton7 = ""
MouseButtonClicked7 = ""
MouseButton8 = ""
MouseButton9 = ""
[Comm Setup]
PlayerName = "Cerberus"
CommbatMacro#0 = "I love the smell of napalm..."
CommbatMacro#1 = "Is that gasoline I smell?"
CommbatMacro#2 = "Ta da!"
CommbatMacro#3 = "Who wants some, huh? Who's next?"
CommbatMacro#4 = "I have something for you."
CommbatMacro#5 = "You just gonna stand there..."
CommbatMacro#6 = "That'll teach ya!"
CommbatMacro#7 = "Ooh, that wasn't a bit nice."
CommbatMacro#8 = "Amateurs!"
CommbatMacro#9 = "Fool! You are already dead."
[Game Options]
Autosave = 1
LockManualSaving = 0
RestoreLastSave = 1
VanillaMode = 0
MonsterSettings = 1
QuadDamagePowerup = 0
DamageInvul = 0
ExplosionsBehavior = 0
ProjectilesBehavior = 0
NapalmFalloff = 0
EnemyBehavior = 1
EnemyRandomTNT = 0
WeaponsVer = 0
SectorBehavior = 0
HitscanProjectiles = 0
RandomizerMode = 0
RandomizerSeed = ""
Unfortunately I cannot recreate this bug despite having the same settings. I'm not sure what caused the enemy to become invincible so I can't quite figure out where the issue is code wise.
If you have any further instructions to recreate the bug, please mention them otherwise I'll have to close the issue. Sorry!
In other games, devs often ask for save files. Is there nothing you can glean from it if I upload them?
The save files are not platform agnostic (I don't main Linux yet), so I wouldn't be able to do anything. If you have steps to recreate the issue so I can debug it, otherwise I can't really help much. Sorry.
Download Ubuntu. Download VMware or virtualbox. Install Ubuntu on the VM, at least 30gb hard drive and 4gb ram. Use the Ubuntu installer. Drink coffee or go play some video games for about 20 minutes. You now have a Linux test machine. Add me on discord (.doigt) if you need help setting it up. Instruction for the bug are as stated previously, get a machine gun cultist in the water in dark carnival. The first group you encounter. I'm using the GCC version.
I spent an hour resetting E1M4 and testing the first group of cultists across every difficulty, and I have not encountered the bug which you have described.
https://github.com/clipmove/NotBlood/assets/80724828/e2dbe447-4ffa-4628-8c5a-ffb67c553d70
If you have any further instructions on how to recreate the issue you've experienced, please comment it. Otherwise I will close this issue and flag as a non reproducible bug.
try my savefile, I have reproduced it and confirmed that the cultist in the water is invincible. https://drive.google.com/file/d/1tWkA124VzHyLt3_u6Qp2QykcNEwOEoV2/view?usp=sharing
I FOUND IT, windowed -> killable. Fullscreen -> unkillable/harder to kill
Thanks for the bug report, however I cannot reproduce this issue despite using the same settings as yourself, and using the save game provided. Switching to full/window does not change the difficulty
weird. It happens 3 times out of 4 that he becomes unkillable for me. Fullscreen doesn't change the difficulty, it only makes that one cultist impossible to kill or harder to hit, like the bullets go through rather than hit him.
I have repeatedly reloaded the save, and switched both fullscreen and windowed mode. Sorry but I will have to close it for now.
Can you keep it open so that I or someone else can fix it? Because the issue is still there. I suspect it has to do with screen settings and the way the engine renders. The angles are probably off on my screen settings, I will try with different resolutions.
It's likely the issue is autoaim vectors being overall inaccurate and overshooting the enemy while in water, because their sprite height is shorter. This is an original DOS bug and nothing to do with changing the resolution or switching to window mode/fullscreen. I suggest setting autoaim off.
No, I really am noticing a difference depending on the resolution. Some resolutions really make it harder. You can close if you want, I'll make a list of safe resolutions. I'm noticing a pattern...
Please run the argument -validate
while in an unsafe resolution.
nevermind I cannot reproduce on my brother's computer. It's so weird. I think it only affects me. Will investigate this weekend, you can close if you want.
thanks for your help. I suspect as you say that it's a quirk of the original. Maybe it wasn't meant to be played on a huge telly or something.
Hi, it's been a while since I played blood so I don't remember if this is normal, but in the Dark Carnival level a machine gun cultist fell into the water and became invincible. I could kill the fish in the water, but I emptied all of my ammunition and tried to melee him, he wouldn't die.