clipmove / NotBlood

Gameplay Mod For NBlood
https://github.com/clipmove/NotBlood/releases
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notblood


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### Overview **NotBlood** is a fork of [NBlood](https://github.com/nukeykt/NBlood) with gameplay options, optional mutators and expanded multiplayer features ### Downloads Download for Windows/Linux/MacOS can be found on [https://github.com/clipmove/NotBlood/releases](https://github.com/clipmove/NotBlood/releases) ### Features * Switch to last active weapon if TNT/spray can is active when entering water * Basic room over room support for positional audio ([before](https://web.archive.org/web/20220319193715if_/https://files.catbox.moe/qca0k4.mp4)/[after](https://web.archive.org/web/20220514202908if_/https://files.catbox.moe/wq1so4.mp4)) * Autosaving support for collecting keys and start of level * New last weapon key binding (default Q) ([demo](https://web.archive.org/web/20220319193716if_/https://files.catbox.moe/28cirg.mp4)) * Vanilla mode (v1.21) with optional DOS mouse handling * BloodGDX style difficulty options for singleplayer * Set item box selection to activated item * Ability to record DOS compatible demos * Interpolated level texture panning * Drag and drop folder mod support ([demo](https://web.archive.org/web/20220514203004if_/https://files.catbox.moe/lb7nxb.mp4)) * Customizable palette adjustment * New singleplayer cheats * Weapon selection bar ([demo](https://web.archive.org/web/20220514203005if_/https://files.catbox.moe/0zh37q.mp4)) * Mirror mode ### Multiplayer Features * Cloak powerup hides player weapon icon * Improved spawning randomization logic * Colored player names for messages * Adjustable spawn weapon option * Adjustable spawn protection * UT99 style multi kill alerts * Uneven teams support ### Mutators (Optional) * Replaced sector based damage logic for player explosions ([before](https://web.archive.org/web/20220514202656if_/https://files.catbox.moe/h6xcrg.mp4)/[after](https://web.archive.org/web/20220514202724if_/https://files.catbox.moe/35e08d.mp4)) * Difficulty based invulnerability timer for player damage ([before](https://web.archive.org/web/20220319193718if_/https://files.catbox.moe/ucs7gp.mp4)/[after](https://web.archive.org/web/20220514201922if_/https://files.catbox.moe/8hyaqm.mp4)) * Raymarching collision testing for player projectiles ([before](https://web.archive.org/web/20220514202239if_/https://files.catbox.moe/qxtv05.mp4)/[after](https://web.archive.org/web/20220319193719if_/https://files.catbox.moe/vo03ck.mp4)) * Fix blood/bullet casings not being dragged with sectors ([before](https://web.archive.org/web/20220514202751if_/https://files.catbox.moe/4q9rc3.mp4)/[after](https://web.archive.org/web/20220514202840if_/https://files.catbox.moe/7n76gv.mp4)) * Fixed underwater issue with hitscan weapons ([before](https://web.archive.org/web/20220514203003if_/https://files.catbox.moe/k9dxjj.mp4)/[after](https://web.archive.org/web/20220514203004if_/https://files.catbox.moe/gfahdq.mp4)) * Fixed missiles colliding with water sector edges ([before](https://web.archive.org/web/20220514202908if_/https://files.catbox.moe/38t9t8.mp4)/[after](https://web.archive.org/web/20220514202910if_/https://files.catbox.moe/smvi92.mp4)) * Smaller hitboxes for player projectiles ([before](https://web.archive.org/web/20220319193738if_/https://files.catbox.moe/3peiru.mp4)/[after](https://web.archive.org/web/20220514201943if_/https://files.catbox.moe/zso8g4.mp4)) * NotBlood balance mod for weapons (see README.txt for details) * Randomize mode for enemies and pickups (multiplayer supported) * Quad damage replacement for guns akimbo powerup * Respawning enemies option for singleplayer * Bullet projectiles for hitscan enemies * Fixed bullet casings clipping into walls * Lower gravity of bullet casings and gibs underwater * Allow particle sprites to traverse through room over room sectors * Increased blood splatter duration and improved floor collision accuracy * Make blood splatter/flare gun glow effect slope on sloped surfaces ### Installing 1. Extract NotBlood to a new directory 2. Copy the following files from Blood (v1.21) to NotBlood folder: * BLOOD.INI * BLOOD.RFF * BLOOD000.DEM, ..., BLOOD003.DEM (optional) * CP01.MAP, ..., CP09.MAP (optional, Cryptic Passage) * CPART07.AR_ (optional, Cryptic Passage) * CPART15.AR_ (optional, Cryptic Passage) * CPBB01.MAP, ..., CPBB04.MAP (optional, Cryptic Passage) * CPSL.MAP (optional, Cryptic Passage) * CRYPTIC.INI (optional, Cryptic Passage) * CRYPTIC.SMK (optional, Cryptic Passage) * CRYPTIC.WAV (optional, Cryptic Passage) * GUI.RFF * SOUNDS.RFF * SURFACE.DAT * TILES000.ART, ..., TILES017.ART * VOXEL.DAT 3. Optionally, if you want to use CD audio tracks instead of MIDI, provide FLAC/OGG recordings in following format: bloodXX.flac/ogg, where XX is track number. Make sure to enable Redbook audio option in sound menu. 4. Optionally, if you want cutscenes and you have the original CD, copy the `movie` folder into NotBlood's folder (the folder itself too). If you have the GOG version of the game, do the following: * make a copy of `game.ins` (or `game.inst`) named `game.cue` * mount the `.cue` as a virtual CD (for example with `WinCDEmu`) * copy the `movie` folder from the mounted CD into NotBlood's folder 5. Launch NotBlood (on Linux, to play Cryptic Passage, launch with the `-ini CRYPTIC.INI` parameter) ### Building from source See: https://wiki.eduke32.com/wiki/Main_Page ### Acknowledgments See AUTHORS.md