Closed Mundyyy closed 4 weeks ago
The melee attack logic itself for all enemies are tied to the animation sequence files (SEQ), as they are the ones that issue the frames to use/when to attack/call to vector scan trigger/etc. I can't speed these up without breaking a ton of stuff, and this sounds more of something that'd work better as a mod (like SmoothBlood).
Sorry but I must decline this feature, thanks anyway for the suggestion!
Would it be possible to add a custom difficulty option that generally increases the enemy melee speed? Enemy melees in this game are way too weak/exploitable. I think more would have to be done to really fix them but I believe simply increasing the speed would be a big improvement alone.
Also just a side note but this would pair really well with the speed modifier.