Closed MexMeRcUrY closed 1 year ago
Without files to test with I cannot debug this issue, sorry.
@tmyqlfpir put this .zip in your autoload folder and look for any TNT box in a map: https://drive.google.com/file/d/1EssBREI3wn4JPQyECUC9XJZgfjNTOP9Y/view?usp=sharing
This happens with NBlood, and should be reported upstream as it suggests some undefined behavior. Here are the settings I used along with the autoload folder.
The issue was introduced with some engine changes, I was able to find the root cause: leaving the reference here in case you would like to help fix it :) https://github.com/nukeykt/NBlood/issues/746
the GLOW property mess up what I believe is the interpolation (view) code. Does not happen in Nblood. and you can replicate it if you put glow in any 3D Model in the DEF file. when the model that contains the glow is rendered (first time seen) in the map, all the rest of the 3DModels act crazy and move as you move the mouse and also other pickups (not models) get the texture of the glow texture defined , see red pickups sprites/voxels flying in screen shot vodoo-doll tesla-cannon, tommy gun... // --------------------- NapalmGUN ------------------------ model "models/pickups/526_NapalmLauncher.md3" { scale 9 shade 0 zadd 2 skin { pal 0 file "models/pickups/526_NapalmLauncherUV.png" } glow { file "models/pickups/526_NapalmLauncherUVGlow.png" } frame { name "none00" tile 526 } }
What is causing the misplaced/Flying 3D models is having Polymost setup -> Y-Shearing OFF