Closed zsommk closed 10 months ago
Hi, thanks for the report. Which version are you using (32/64 bits) and renderer?
Thank you for the quick reply. I am using the 64 bit version of NotBlood I have Windows 11 64 bit And this problem occurs on both Polymost and Classic.
Can you upload both of your cfg files?
Yes, I am uploading a zip file with both cfg files, and a sav file from here. notblood-win64.zip
Thank you, I can confirm that this happens with BloodGDX, NotBlood, NBlood and Blood 1.21 on DOS. I tried to recreate the bug on a 2021 build of NBlood and it also happens there - you need to blow up the wall on the second floor.
This is a map bug, and is accurate to the original game's behavior. Ideally if you still want this to be fixed, it should be reported upstream.
It's due to the portal setup and the fact that portals are rendered game-side via hacks and multiple draw calls. It doesn't happen in Raze because our renderer is portal-aware.
Thanks! Then it's a build engine quality!
In the latest patch from November 7, I encountered an ugly view from the e1m1 map. Here's a screenshot.
The previous version from November 5 and earlier does not have this.