clipmove / NotBlood

Gameplay Mod For NBlood
https://github.com/clipmove/NotBlood/releases
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An ugly sight in the latest patch from 07/11/2023 #72

Closed zsommk closed 10 months ago

zsommk commented 10 months ago

In the latest patch from November 7, I encountered an ugly view from the e1m1 map. Here's a screenshot.

nblood_e1m1

The previous version from November 5 and earlier does not have this.

tmyqlfpir commented 10 months ago

Hi, thanks for the report. Which version are you using (32/64 bits) and renderer?

zsommk commented 10 months ago

Thank you for the quick reply. I am using the 64 bit version of NotBlood I have Windows 11 64 bit And this problem occurs on both Polymost and Classic.

tmyqlfpir commented 10 months ago

Can you upload both of your cfg files?

zsommk commented 10 months ago

Yes, I am uploading a zip file with both cfg files, and a sav file from here. notblood-win64.zip

tmyqlfpir commented 10 months ago

Thank you, I can confirm that this happens with BloodGDX, NotBlood, NBlood and Blood 1.21 on DOS. I tried to recreate the bug on a 2021 build of NBlood and it also happens there - you need to blow up the wall on the second floor.

This is a map bug, and is accurate to the original game's behavior. Ideally if you still want this to be fixed, it should be reported upstream.

mjr4077au commented 10 months ago

It's due to the portal setup and the fact that portals are rendered game-side via hacks and multiple draw calls. It doesn't happen in Raze because our renderer is portal-aware.

tmyqlfpir commented 10 months ago

Thanks! Then it's a build engine quality!