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clockworkgeek
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bolide
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Expand range beyond screen boundaries
#21
clockworkgeek
opened
4 years ago
0
Bouncy objects
#20
clockworkgeek
opened
4 years ago
0
Press F for fullscreen
#19
clockworkgeek
opened
4 years ago
0
A preview of a strategy to rearchitect code into multiple screens or pages
#18
clockworkgeek
opened
4 years ago
0
Laser shrinks with distance so has limited range
#17
clockworkgeek
opened
4 years ago
0
Divide game into stages
#16
clockworkgeek
opened
4 years ago
0
choose better data structures
#15
clockworkgeek
opened
4 years ago
2
Chris branch
#14
knectardev
closed
4 years ago
0
fix scoring mechanics for charms
#13
knectardev
opened
4 years ago
3
two (remote) simultaneous players, using (ack) open sockets
#12
knectardev
opened
4 years ago
1
high score tracking
#11
knectardev
opened
4 years ago
1
expand range beyond screen width / height boundaries allowing space traversal
#10
knectardev
opened
4 years ago
2
introduce teleport / wormhole at some advanced level
#9
knectardev
opened
4 years ago
0
enhance scoreboard to track more metrics
#8
knectardev
opened
4 years ago
0
limit fire-power / ammunition / shots until ship replenishes by docking on a refill station
#7
knectardev
opened
4 years ago
0
Introduce a floating object type that when collided with, the ship's fire-power expands or diversifies
#6
knectardev
opened
4 years ago
1
Choose your ship option based on ship generator algorithm.
#5
knectardev
opened
4 years ago
4
Improve style of attacker ship
#4
knectardev
opened
4 years ago
0
Add restart button when game is over
#3
knectardev
opened
4 years ago
0
If ship is original size, give it a distinct color.
#2
knectardev
opened
4 years ago
0
test pull request on test_branch
#1
knectardev
closed
4 years ago
1