Closed gladky closed 6 years ago
A large contribution (X) of the deadtime comes from the resonant trigger protection (ReTri). This can happen in fills with only a few bunches.
Action: Adding random triggers may reduce the deadtime from ReTri. Discuss this with the shift leader.
Done in pull request #151
A large contribution (X) of the deadtime comes from the resonant trigger protection (ReTri). This can happen in fills with only a few bunches.
Action: Adding random triggers may reduce the deadtime from ReTri. Discuss this with the shift leader.