On my system, mouse rotation wasn't working due to the
quaternion being normalized. I do not claim to understand
this, but now the rendering / rotation works. There are still
other issues (on my system), such as time being very fast,
that I may try to "fix" in the future.
This may not be correct, and may even break things on
other systems, but it fixes the problem on my system.
On my system, mouse rotation wasn't working due to the quaternion being normalized. I do not claim to understand this, but now the rendering / rotation works. There are still other issues (on my system), such as time being very fast, that I may try to "fix" in the future.
This may not be correct, and may even break things on other systems, but it fixes the problem on my system.