cnlohr / noeuclid

Non-euclidean GPU Raytraced Game
BSD 3-Clause "New" or "Revised" License
650 stars 49 forks source link

Compiling and running

On Linux:

make -j
./noeuclid

On Windows: Open MSYS shell and run:

make noeuclid.exe
./noeuclid.exe

Explanation Video

Prerequisites

You'll probably want to compile your own copy of TinyCC, you'll need to build tcc 0.9.26.

Right now we use GLUT, But we plan to (already have moved?) to SDL.

And you'll need a modern GPU. Some intel GPUs kind of work, most post-2013 NVIDIA and ATI GPUs work, too. (And higher end ones from before)

Files you care about:

Modifying rooms.txt while the game is running will just cause it to be recompiled in-place. Where you are.

Hotkeys:

Key Action
w Walk forward.
s Walk backward.
d Walk right.
a Walk Left.
  (spacebar) jump.
g Go into noclip mode.
] Go up.
[ Go down.
0 Show additional debug info.
+ Go up level.
- Go down level.
r Reload current.
l Load ALL levels right now.
p Pauses.
8 Mouse Sensitivity down.
9 Mouse Sensitivity up.

You can add new blocks by modifying tileattributes.txt

Building on Linux: Needed packages:

sudo apt-get install build-essential libtcc-dev libsfml-dev libglew-dev

Building on Windows: You need MinGW to build on Windows.

Caveats

Does not run on discrete GPU on macOS. If running on macOS use a tool such as gfxCardStatus to force the integrated GPU