cnlohr / noeuclid

Non-euclidean GPU Raytraced Game
BSD 3-Clause "New" or "Revised" License
644 stars 48 forks source link

Runs slowly on integrated graphics cards #18

Open Ivoah opened 9 years ago

Ivoah commented 9 years ago

Runs at about 10 FPS on Mac OS X Yosemite

phiresky commented 9 years ago

What GPU and CPU?

Ivoah commented 9 years ago

GPU: Intel HD Graphics 3000 CPU: Intel Core i5

8GB of RAM

phiresky commented 9 years ago

Sorry man, but it's not gonna get very far with an Intel 3000. I tried on an Intel 4600, and it still is extremely slow. I don't think it has anything to do with the OS.

2014-11-05 15:10 GMT+01:00 Ivoah notifications@github.com:

GPU: Intel HD Graphics 3000 CPU: Intel Core i5

— Reply to this email directly or view it on GitHub https://github.com/cnlohr/noeuclid/issues/18#issuecomment-61811743.

Ivoah commented 9 years ago

Bummer :( Why does it need such a good GPU? Other games/programs run fine

phiresky commented 9 years ago

Because basically everything is done on the GPU. Every screen pixel has a ray that is traced into the space individually untill it collides with something. It's a very different technique from traditional games and very expensive.

Maybe the shaders can be optimized further, but I think @cnlohr has to look into that.

Ivoah commented 9 years ago

Hmm, okay.