Closed coavins closed 2 years ago
Describe the bug There seems to be issues tracking ailment damage when a networked player initiated the ailment.
Steps to Reproduce For example:
Expected behavior A networked player should receive credit for their share of ailment buildup.
We probably have to find a different function to hook in order to identify damage from an ailment that was inflicted by a networked player.
This issue is better described in #21 after recent changes
Describe the bug There seems to be issues tracking ailment damage when a networked player initiated the ailment.
Steps to Reproduce For example:
Expected behavior A networked player should receive credit for their share of ailment buildup.
We probably have to find a different function to hook in order to identify damage from an ailment that was inflicted by a networked player.