This mod records all damage dealt to large monsters and can display a wide selection of information in a highly customizable overlay.
Please don't use the information provided by this tool to engage in harassment toward other players. All of the party members you meet are trying their best, and unsolicited comments about performance can be hurtful to players who may not have as much experience as you.
This mod is NOT intended to reveal any hidden information about monsters or give the player any unfair advantage. The goal is to help players know how they are performing without affecting the intended playing experience.
Make sure to install the latest version.
If you're trying to run this mod in a Proton environment, don't install Direct 2D. The overlay should fall back to a compatible renderer.
reframework
directory under your game install folder.You should end up with the following folder structure:
MonsterHunterRise/
reframework/
autorun/
mhrise-coavins-dps.lua
mhrise-coavins-dps/
<Numerous .lua files>
data/
mhrise-coavins-dps/
colors/
presets/
saves/
translations/
default.json
Reset scripts
in the REFramework window if the game was already running.You can configure settings from the UI inside the REFramework window.
Insert
)Script Generated UI
open settings
buttonThe following columns can be chosen to appear on the table for each player:
Note: Poison and blast damage will be credited proportionally to players based on how much you contributed to the buildup of that ailment.
You can also configure the filters to show all damage dealers, not just players: buddies, monsters, and villager NPCs can appear as separate rows in the table.
The overlay will display each party member using the same color-coding that is shown with the player names on the left side of the screen. Some additional colors are used to indicate different types of damage.
By default: