Describe the bug
Currently, if multiple players contribute to the buildup of an ailment and YOU are the one who triggers its effect, credit will be shared among all players proportional to their contribution to its buildup.
If a networked player is the one who triggers its effect, the damage will not appear regardless of who contributed to its buildup.
Steps to Reproduce
For example:
Enter a quest with more than one player using blast or poison
Watch both players contribute to its buildup
Allow networked player to trigger its effect, see no damage added to the table for that condition
Expected behavior
Damage for ailments should be added to the table even if a networked player triggers it.
Additional context
The script is just looking through the condition data on the enemy object during the update method. The information about afflicted ailments must be coming through on some other function when it is triggered by a networked player. Find that function.
Describe the bug Currently, if multiple players contribute to the buildup of an ailment and YOU are the one who triggers its effect, credit will be shared among all players proportional to their contribution to its buildup.
If a networked player is the one who triggers its effect, the damage will not appear regardless of who contributed to its buildup.
Steps to Reproduce For example:
Expected behavior Damage for ailments should be added to the table even if a networked player triggers it.
Additional context The script is just looking through the condition data on the enemy object during the update method. The information about afflicted ailments must be coming through on some other function when it is triggered by a networked player. Find that function.