$ NOT DONE YET
$ NOT DONE YET
A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for cocos2d.
This command line tool is in its early stages.
Examples:
# starts a new project called "My Game" for multi-platform
$ cocos new MyGame -l cpp -p org.cocos2d.mygame
$ cd MyGame
# Will deploy the project to device and run it
$ cocos run -p android
cocos.py
is an script whose only responsability is to call its plugins.
cocos.bat
will invoke cocos.py
on windows
cocos
will invoke cocos.py
on Mac OS X and linux
To get a list of all the registered plugins:
$ cocos
To run the "new" plugin:
$ cocos new
You have to edit bin/cocos2d.ini
, and add the class name of your new plugin there. Let's say that you want to add a plugin that deploys the project:
# should be a subclass of CCPlugin
project_deploy.CCPluginDeploy
And now you have to create a file called project_deploy.py
in the plugins
folder.
A new, empty plugin, would look like the code shown below:
import cocos
# Plugins should be a sublass of CCPlugin
class CCPluginDeploy(cocos.CCPlugin):
# in default category
@staticmethod
def plugin_category():
return ""
@staticmethod
def plugin_name():
return "deploy"
@staticmethod
def brief_description():
return "Deploy the project to target."
def run(self, argv, dependencies):
print "plugin called!"
print argv
Plugins are divided by category, depending on it's function: project, engine, ...
The plugins of project
is in default category, it's an empty stirng ""
.
Now you can use the toexec/build_console.py
for generating a executable file of cocos
command.
Attention:To keep compatible with both Windows-32bit & Windows-64bit, please install 32bit python on Windows.
Run python build_console.py
in command line. Then the executable file & necessary files will be generated in toexec/output/PLATFORM
.
The usage of build_console.py
:
usage: build_console.py [-h] [-s SRC_PATH] [-d DST_PATH]
Generate executable file for cocos2d-console by PyInstaller.
optional arguments:
-h, --help show this help message and exit
-s SRC_PATH, --src-path SRC_PATH
Specify the path of cocos2d-console.
-d DST_PATH, --dst-path DST_PATH
Specify the path of output.
The generated executable files can replace the source code of cocos2d-console.
To fit the limitation of the cocos2d-console implementation. The generated executable files should located at ENGINE_PATH/tools/cocos2d-console/bin
.
Then you can use the executable file as same as the source code.
Please see this issue