cocos2d / cocos2d-objc

Cocos2d for iOS and OS X, built using Objective-C
http://www.cocos2d-objc.org
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Added new ccz header support from TexturePacker #1376

Closed actinism closed 8 years ago

actinism commented 8 years ago

On behalf of codeandweb (TexturePacker) I added this code changes from their website, because my recently used .pvr.ccz spritesheets didn't work with 3.5.0. (wrong byteheader format or similar). For details on their contentprotection patch / implementation (limited to pvr.ccz format) see: https://www.codeandweb.com/texturepacker/contentprotection

Original ZipUtils could not handle pvr.ccz version 2 correctly, current version 3 works fine with my recent tests. Doesnt matter if "contentprotection" is used or not.

s1ddok commented 8 years ago

Thanks! I will take a look at it later and will merge into 3.6 or maybe 3.5.1.

actinism commented 8 years ago

ok.

But I see too much "th" typo's in the doc's ... *sigh

s1ddok commented 8 years ago

do you plan to ever revive it?

actinism commented 8 years ago

I'll do in the next days.