This is now directly integrated in rio-tiler~=2.0: https://github.com/cogeotiff/rio-tiler/pull/204
A rio-tiler plugin for creating tiles from multiple observations.
$ pip install rio-tiler-mosaic
Or
$ git clone http://github.com/cogeotiff/rio-tiler-mosaic
$ cd rio-tiler-mosaic
$ pip install -e .
The goal of this rio-tiler plugin is to create tiles from multiple observations.
Because user might want to choose which pixel goes on top of the tile, this plugin comes with 5 differents pixel selection
algorithms:
mosaic_tiler(assets, tile_x, tile_y, tile_z, tiler, pixel_selection=None, chunk_size=5, kwargs)
Inputs:
Returns:
from rio_tiler.io import COGReader
from rio_tiler_mosaic.mosaic import mosaic_tiler
from rio_tiler_mosaic.methods import defaults
def tiler(src_path: str, *args, **kwargs) -> Tuple[numpy.ndarray, numpy.ndarray]:
with COGReader(src_path) as cog:
return cog.tile(*args, **kwargs)
assets = ["mytif1.tif", "mytif2.tif", "mytif3.tif"]
tile = (1000, 1000, 9)
x, y, z = tile
# Use Default First value method
mosaic_tiler(assets, x, y, z, tiler)
# Use Highest value: defaults.HighestMethod()
mosaic_tiler(
assets,
x,
y,
z,
tiler,
pixel_selection=defaults.HighestMethod()
)
# Use Lowest value: defaults.LowestMethod()
mosaic_tiler(
assets,
x,
y,
z,
tiler,
pixel_selection=defaults.LowestMethod()
)
MosaicMethod
interfacethe rio-tiler-mosaic.methods.base.MosaicMethodBase
class defines an abstract
interface for all pixel selection
methods allowed by rio-tiler-mosaic
. its methods and properties are:
is_done
: property, returns a boolean indicating if the process is done filling the tiledata
: property, returns the output tile and mask numpy arraysfeed(tile: numpy.ma.ndarray)
: method, update the tileThe MosaicMethodBase class is not intended to be used directly but as an abstract base class, a template for concrete implementations.
The rules for writing your own pixel selection algorithm
class are as follows:
See rio_tiler_mosaic.methods.defaults classes for examples.
When dealing with an important number of image, you might not want to process the whole stack, especially if the pixel selection method stops when the tile is filled. To allow better optimization, rio-tiler-mosaic
is fetching the tiles in parallel (threads) but to limit the number of files we also embeded the fetching in a loop (creating 2 level of processing):
assets = ["1.tif", "2.tif", "3.tif", "4.tif", "5.tif", "6.tif"]
# 1st level loop - Creates chuncks of assets
for chunks in _chunks(assets, chunk_size):
# 2nd level loop - Uses threads for process each `chunck`
with futures.ThreadPoolExecutor(max_workers=max_threads) as executor:
future_tasks = [executor.submit(_tiler, asset) for asset in chunks]
By default the chunck_size is equal to the number or threads (or the number of assets if no threads=0)
The number of threads used can be set in the function call with the threads=
options. By default it will be equal to multiprocessing.cpu_count() * 5
or to the MAX_THREADS environment variable.
In some case, threading can slow down your application. You can set threads to 0
to run the tiler in a loop without using a ThreadPool.
See /example
Issues and pull requests are more than welcome.
dev install
$ git clone https://github.com/cogeotiff/rio-tiler-mosaic.git
$ cd rio-tiler-mosaic
$ pip install -e .[dev]
Python3.6 only
This repo is set to use pre-commit
to run flake8, pydocstring and black ("uncompromising Python code formatter") when commiting new code.
$ pre-commit install