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coilysiren
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eco-mods-public
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worldcounter: create unity asset
#29
coilysiren
opened
1 day ago
0
wouldcounter: remove src folder
#28
coilysiren
opened
1 day ago
0
wouldcounter: create dev / prod switch where dev runs ever second, prod every minute
#27
coilysiren
opened
1 day ago
0
wouldcounter: create state lock so only one count is running at a time
#26
coilysiren
opened
1 day ago
0
wouldcounter: restrict placement / crafting to town mayors
#25
coilysiren
opened
1 day ago
0
worldcounter: restrict placement to inside settlemnents, and / or inside cultural claims
#24
coilysiren
opened
1 day ago
0
Seed / raw food decomp recipe
#23
coilysiren
opened
1 day ago
0
Worldcounter
#22
coilysiren
closed
22 hours ago
0
Plants
#21
coilysiren
closed
4 days ago
0
Plants
#20
coilysiren
closed
4 days ago
0
Study EM framework
#19
coilysiren
opened
1 week ago
0
remove plant overrides from agricultural
#18
coilysiren
opened
1 week ago
0
spawn more ore on worldgen
#17
coilysiren
opened
1 week ago
0
Automotive Engineer profession
#16
coilysiren
opened
1 week ago
0
Road Worker profession
#15
coilysiren
opened
1 week ago
0
add install instructions to biochemical
#14
coilysiren
closed
1 week ago
0
seed harvesting tool
#13
coilysiren
opened
1 week ago
0
Construction
#12
coilysiren
closed
2 weeks ago
0
Librarian
#11
coilysiren
closed
2 weeks ago
0
create mod values using reflection
#10
coilysiren
opened
2 weeks ago
0
plants
#9
coilysiren
opened
2 weeks ago
1
caves
#8
coilysiren
opened
2 weeks ago
0
harden librarian & construction scripts
#7
coilysiren
opened
2 weeks ago
0
caves
#6
coilysiren
closed
2 weeks ago
0
autogen new recipes from baseline recipes
#5
coilysiren
closed
1 week ago
0
start at H2 to sync with mod.io readme
#4
coilysiren
opened
3 weeks ago
0
mod.io prep task
#3
coilysiren
opened
3 weeks ago
0
Give Biochemical a new table (eg. not the lab)
#2
coilysiren
closed
3 weeks ago
1
Change Biochemical to create new "Chemist" profession
#1
coilysiren
closed
3 weeks ago
0