Impact++ is a collection of additions to ImpactJS with full featured physics, dynamic lighting, UI, abilities, and more.
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Map layer merging fix for distances does not optimally merge layers #126
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flurin closed 10 years ago
6c80228c9cb4873d2cda69f356123a619c43b155 fixed the issue with wrongly merged layers but now it does not optimally merge all possible layers.
In
layer.js
the fix was as such:if ( item.preRender && !item.repeat && ( typeof lastDistance === 'undefined' || item.distance === lastDistance ) ) {
This however means if you have these layers:
sky(background, distance=2), bg(background, distance=1), main(background, distance=1), fg(foreground)
It would only start merging starting from the main layer and effectively create 4 maps instead of just 3 (sky, bg+main, fg).
I'll create a pull request with a fix.