concubidated / simply-love-openitg

Modified Version of Simply Love with various bug fixes
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<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3


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/ | | ' ` | ' | | | | | | |/ \ \ / / \ _ \ | | | | | | |) | | || | | | (_) \ V / / |/|| || |_| ._/||_, | ||_/ _/ _| V.FINAL. || |/

<3~~THEME BY HURTPIGGYPIG & MAD MATT~~~<3

Hello thanks for downloading my lovely creation. I'm just going to include a few notes here that may help you use and understand the theme.

<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3~<3

compatible with: Stepmania 3.95 and arcade machines - NOT compatible with oITG beta3 normal aspect ratio and widescreen

functionality for: dance, pump, and techno game modes

Menu musics by Mute various sounds from Super Meat Boy (lol)


OPERATOR MENU includes options for:

- DECENTS AND WAY OFFS: ON/OFF

**Turning off Way Offs and Decents sets the Way Off and Decent timing windows to the same as the Great timing window, making them impossible to trigger. What would have been a Way Off or Decent will be a Miss instead. If the pad triggers in the time that would have been the early Way Off or Decent window, it won’t register, giving the player another chance to hit the arrow on time. This helps compensate for pad misfires but can also make it much easier for players to mash and get Greats instead of non-combos.

**There is an obvious visual difference on the evaluation screen if decents/way offs are turned off, so people can tell in screenshots.

- DISQUALIFICATION: ON/OFF

**Decides whether or not a player will be disqualified from ranking for using certain mods (such as a Cmod on songs with BPM changes, for example). If disqualification is turned ON, a player's score will not be saved on the machine OR their personal USB if they use disqualifying mods.

- PLAY MODE: STAGES/TIMER

**Timer mode allows operator to set amount of time a player can play per credit. A timer shows up during their game. Operator can also set the “cut off time” - or how long the player is allowed to continue playing the current song if the timer runs out during a song.

**If time runs out in Event Mode, the timer will continue counting showing negative time. If play length is set to 0 in Event Mode, the timer will count up instead to time your session.

- MERCIFUL BEGINNER: ON/OFF

**Merciful beginner prevents failing and adds stoplight/pad graphics when the difficulty is set to Novice. Setting this to "OFF" will make Novice charts play like any other chart.

- GHOST DATA: ON/OFF

**If set to "OFF" the machine will not save ghost data information, but players will still be able to select and use it from the mods menu.
**If set to "ON" the machine will record ghost data for every song that is played, saving the highest percentage score run for each chart.

STYLE SELECT:


MUSIC SELECT:

- Bubbles near the difficulty row show the step artist (or whatever is written in the description field of the .sm file) for each chart.

- Bubbles near the song length show how many rounds a song counts as. This depends on the length set in the metrics for LongVerSongSeconds and MarathonVerSongSeconds. The default for this theme lists a Long Version (counts as 2 rounds) as anything over 3:30 and a Marathon Version (counts as 3 rounds) doesn't exist (set to 99999 seconds).

- If autogen is turned on (off by default on an ITG arcade cabinet, on by default in the game TECHNO) an icon will appear next to the song title with autogenerated steps.

PLAYER OPTIONS:

**TO REMOVE VOICES: In Scripts/Vocalize.lua, remove the name from the top list of voice options. The voice will no longer show up in the mod menu.

**TO ADD VOICES: Look in other voice folders in the Vocalize folder for a list of necessary sounds. Sounds must be .ogg format, and each recording should be around the same length, or the timing will be messed up. The new voice must be added to Vocalize/Vocalize.xml. Add the new voice name (in alphabetical order) to the list at the top of the file. DONE! Additional voice packs may be released in the future that can be added on.

CLEAN, UNOFFENSIVE VOICES: Alan Brandon Jayce Joy Marissa Mark Nick Phil Shizuka Tyler Alessandro_italian Joy_swedish Panzer Shizuka_japanese Sirin_turkish

VOICES WITH QUESTIONABLE CONTENT: Charles - "ass" "whore" "bitch" David - "pussy" Garrett - "fucK" "niggaz" "bitch" Jim - "nigger" "shit" "tits" "fuck" Matt - "fucking" Madame_Moisture - "bitches" Ryan - "retards" Sara - "mothafuckaa" Steven - "dick" Vospi - "fuckin"

**TO ADD JUDGMENTS: Put the judgment image in the folder Grahpics/_Judgments, with a file name "(your judgment's name) 2x6.png". Then open Scripts/Other.lua and add (your judgment's name) to the list of Judgment fonts. The graphic should be about the same size as the ones included or there will be sizing issues (again, because the zoom is controlled in the metrics and will apply to all).


GAMEPLAY:

- Display BPM is adjusted for rate mods, so it will show the actual BPM even if you are using a rate mod.

- When two players are playing, the player whose score is lower is dimmed for easy comparison during close matches.

EVALUATION:


SET EVALUATION:

- After the game is over, there is a summary screen (or multiple) showing all your scores 

- You can screenshot these screens.

HOW TO ADD NOTESKINS:

Options are no longer controlled from the metrics, they are now entirely lua controlled. The reason for doing it in a separate file is that if the theme is updated, you can just copy/paste that new file into the new version, without having to change anything.

example:

ModsMaster.NoteSkin = { modlist = {'Cel','Metal','Flat','Robot','Vivid','Poop','Segment','Bubble'}, Select = 1 }



GENERAL NOTES:

- When switching games from within the theme, you have to close and re-open Stepmania or there will be ~problems~ Alternatively, you can change these settings in your Stepmania's Data/GamePrefs.ini file before opening Stepmania.

- There may be a few errors when switching to widescreen from within the theme, but they are not important, don't crash, and can be ignored.

- The target arrows in Technomotion's edit mode are not centered and never will be :(

- If you switch colors when starting a game and go into Marathon mode, the difficulty colors next to the songs may not match. DON'T WORRY ABOUT IT.

ENJOY <3