cooperkai / TDD_MagnetoEffect

Pratice TDD through by this "https://ithelp.ithome.com.tw/articles/10267462" in 2021 iThome ironman
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TDD_MagnetoEffect

Pratice TDD through by this "https://ithelp.ithome.com.tw/articles/10267462" in 2021 iThome ironman

In CAD-programs and other vector-based graphics programs, a popular utility to help drawing is the magneto. In short, it means that small screen areas around "important points" are "magnetic". For example, if the mouse moves close enough to a vector endpoint and clicks to start drawing another vector, the new vector will begin in the magnetic endpoint. On the other hand, if the mouse click comes when the mouse cursor is in open space, the draw operation will begin at the cursor location.

Example one:

If there is a magnetic point at coordinate (50,50) and the magneto effect radius 
is 5, when the mouse is moved to coordinate (49,50), the magneto effect comes 
into play and forces the "begin draw point" to be (50,50).

Example two:

If there is a magnetic point at coordinate (50,50), 
when the mouse is moved to (0,0) no mangeto effect affects the begin draw point.

Example three:

If there are magnetic points at coordinate (50,50) and (100,50), when the mouse 
is moved to (101,48), the magnetic effect is to move the begin draw point to 
(100,50).

Example four:

If the magnetic point coordinates are (50,50) and (51,51) and the mouse 
is moved to (51,52), the magneto at (51,51) forces the begin draw point to be 
(51,51).

Working from the above description, use TDD to implement a class named "MagnetoEffect" (or something that you find "right") to implement this behaviour.