coreynguyen / MXS_Sleeping_Dogs_Definitive_Edition_PC

imports models from another rando game
The Unlicense
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Sleeping Dogs Definitive Edition 3D Model Importer

This tool is designed to import and export 3D character models from the game binary of Sleeping Dogs: Definitive Edition for PC, using Maxscript.

Overview

The tool is developed to parse and import 3D model data from the game files of Sleeping Dogs: Definitive Edition. It was created in response to several requests from a user named ShadowWolf. This tool utilizes and extends code structures available from the SDmodding GitHub repository, which were instrumental in deciphering the game’s file format.

Features

Requirements

Installation

  1. Download the Maxscript file from this repository.
  2. Open 3DS Max.
  3. Run the Maxscript file by dragging it into the viewport or using the Maxscript editor.

Usage

Interface Overview

The interface is divided into two groups: Skeleton and Mesh.

Skeleton Group

Mesh Group

Steps to Import Models

  1. Load the script in 3DS Max.
  2. Select the CharacterRig.bin file using the Load button in the Skeleton group.
  3. Choose a skeleton from the dropdown list that matches your model.
  4. Check Reset Scene if you want to clear the current scene.
  5. Press Build to create the skeleton in the scene.
  6. *Select the `.perm.bin` file using the Import button in the Mesh** group.
  7. The mesh will be built into the scene with weights and UVs applied.

Steps to Export Models

  1. Load the script in 3DS Max.
  2. You will need to have imported an existing character to replace
  3. Press Export to pick a destintion file
  4. The mesh will saved to the new file

Acknowledgements

Special thanks to the SDmodding community for their invaluable resources and code structures that significantly aided in developing this tool.

Disclaimer

I do not play Sleeping Dogs: Definitive Edition and have no personal interest in the game. This tool was developed purely based on the requests from the modding community.