Courcat has continued development of Dhrog but has decided to redesign the game from the ground up with online multiplayer as the focus and in a manner that puts security as a high priority. In order to do so, the team has decided not to publish the code as open source. We will make sure to include a way to mod the game, but will do so without comprimising the game security and not allowing players to cheat using mods or hacks.
This version is still around and will be left up incase anyone wants to experiment with the code. Please feel free to do so.
Thank you for your understanding,
Josh Grift,
Dhrog Development Head
Open Source HTML5 Strategy Game
Developed and maintained by Courcat
Added attacking other units
Added a few buildings
Added many many units
Drastically improved movement UI
Added Universal controls for iOS
Can scroll map with arrow keys
Now displays resource icons instead of text
Fixed movement with keys
Fixed castle not showing under fog of war
Fixed accidentally upgrading neighbors buildings
Fixed castle Upgrades
Fixed upgrades not costing anything
Added window to show price of upgrade
Added Fog of War and Map discovery
Game now saves inventory and fog of war between sessions
Fixed walking over someone and killing them
Fixed building buildings overtop of each other
Fixed End Turn Glitch
Added starting Castles
Improved Start-up map to allow for game without ships
End turn sends you to the new player location
Dramatically Improved Back-end
Decreased size of saved world