Open k0chegar opened 3 years ago
This may be due to a wrong Xor key. Try to open your lcsebody1.lst with a hex editor(WinHex for example) and have a look at the first 16 bytes.
The last file is erroneous, here is a screenshot.
OK.. It's caused by a different key. If you have a Kotlin compiling environment(a Gradle will do), try to modify the index key in line 13 LCSEPackageUtility/src/main/kotlin/charlie/lcsetools/pkgutil/LCSEPackage.kt
to 0x01010101
. You may also need to modify the key for SNX files, please send the first bytes of the extracted .snx files.
key SNX file 0x02...
Now it works... but... If change the text in the "snx files" to Cyrillic, the game crashes...
Is it possible to change the font in the game on this engine? Given the fact that I'm quite stupid in programming.
Well, this needs some reverse engineering.
For Chinese translation, you need to modify the game client to:
However, in the case of Cyrillic characters, because SHIFT-JIS includes Cyrillic character range, you can try to encode your text in SHIFT-JIS and drop it into the file, and see if it works without modifying the game.
你好,我在运行时出现了相同的报错。请问如何获取snx文件的密钥? 这两张图是直接用garbro解包得到的snx文件
garbro解包的时候似乎已经正确解密了 SNX 文件。现在有问题的是 lcsebody1.lst
的密钥,试试把上面提到的那个文件里的 Index Key 改成 0x98989898
。
您好,我现在成功提取了snx文件,但用笔记本打开来是乱码。请问我该如何提取成json文件用GalTransl翻译?好像并不支持snx文件。还是得用另外的方法?
Hi! Sorry to bother you. When starting the program, an error occurred. Can you tell me what's going on? Thanks!
Title | Harukoi * Otome Otome no Sono de Gokigen'you. Original title | 春恋*乙女~乙女の園でごきげんよう。~
Thanks!