cronos-labs / play-cpp-sdk

Generate wallet, Fetching transaction history, Transfer token, WalletConnect, Crypto.com Pay, and more
Other
16 stars 5 forks source link

Cronos Play C++ SDK

This project includes the following crates:

Security Warning

No security audits of this project have ever been performed yet.

The project is still in development and is alpha quality.

USE AT YOUR OWN RISK!

Requirements

  1. python 3.8 or newer
  2. rust 1.61 or newer
  3. C++ 14 or newer
  4. Optional: CMake
  5. Optional: GNU make for mac and linux, ninja for windows
  6. Optional: Visual Studio 2019 or newer for windows

Pre-built Download

Please download the archive file based on your OS release: https://github.com/cronos-labs/play-cpp-sdk/releases

Setup a demo project

Windows

Visual Studio Project

Start with a C++ project with .sln and .vcxproj files:

  1. Clone the current repository
    git clone https://github.com/cronos-labs/play-cpp-sdk.git
  2. Unzip the archive file into demo folder, and replace the original sdk folder
  3. Open demo.sln which includes two projects: demo (dynamic build) and demostatic (static build). If you use Visual Studio 2022, retarget project, and upgrade PlatformToolset to v143.
  4. Select Release profile.
  5. Right click demo or demostatic project, click Build or Rebuild to build the project

CMake Project

Build modern, cross-platform C++ apps that don't depend on .sln or .vcxproj files:

  1. Open Visual Studio, then open a local folder in welcome window (or click File > Open > Folder... in the menu), locate the demo folder and open it
  2. Select configuration x64-Release in the tool bar
  3. Click Build > Build All or Rebuild All to build the project

Mac

  1. Clone the current repository
    git clone https://github.com/cronos-labs/play-cpp-sdk.git
  2. Unzip the archive file into demo folder, and replace the original sdk folder
  3. Under demo folder and build the demo project with g++, clang++ or default compiler
    make CXX=g++     # Compile with g++
    make CXX=clang++ # Compile with clang++
    make             # Compile with default compiler

Linux

  1. Clone the current repository
    git clone https://github.com/cronos-labs/play-cpp-sdk.git
  2. Unzip the archive file into demo folder, and replace the original sdk folder
  3. Under demo folder and build the demo project with g++, clang++ or default compiler
    make CXX=g++     # Compile with g++
    make CXX=clang++ # Compile with clang++
    make             # Compile with default compiler

Setup a c++ 14 (or newer) project

  1. Unzip the archive file into the root folder of your project, you should see a folder named sdk and its subdirectories/files.

    - sdk
      - CMakeLists.txt
      - include: c++ source files and header files
      - lib: static and dynamic libraries
      - CHANGELOG.md
      - LICENSE
  2. Include the following headers and use the namespaces in your source codes based on your need

    #include "sdk/include/defi-wallet-core-cpp/src/contract.rs.h" // erc20, erc721, erc1155 supports
    #include "sdk/include/defi-wallet-core-cpp/src/lib.rs.h" // wallet, EIP4361, query, signing, broadcast etc, on crypto.org and cronos
    #include "sdk/include/defi-wallet-core-cpp/src/nft.rs.h" // crypto.org chain nft support
    #include "sdk/include/defi-wallet-core-cpp/src/uint.rs.h" // uint256 type support
    #include "sdk/include/defi-wallet-core-cpp/src/ethereum.rs.h" // dynamic contract support
    #include "sdk/include/extra-cpp-bindings/src/lib.rs.h" // etherscan/cronoscan, crypto.com pay, wallet connect support
    #include "sdk/include/rust/cxx.h" // the important data types, e.g., rust::String, rust::str, etc
    
    using namespace rust;
    using namespace org::defi_wallet_core;
    using namespace com::crypto::game_sdk;
  3. Link the play_cpp_sdk static or dynamic library, cxxbridge1 static library, and sources (*.cc) into your build system (Visual Studio solution, CMake or Makefile). For more details, check out Cronos Play Docs.

Build libraries and bindings from scratch

If the Pre-built release does not support your platform, you can build the binaries and bindings on your own.

Windows

  1. Run windows_build.bat in x64 Native Tools Command Prompt for VS 2019. It will clone necessary submodules, build play-cpp-sdk crate, finally setup and build the demo project.
  2. Clean ~/.cargo/git/checkouts if cxx fails to build, then run windows_build.bat again.
  3. Run windows_install.bat, libraries and bindings will be copied into a new created folder: install

Notes about Visual Studio 2022

  1. Open demo.sln. If you use Visual Studio 2022, retarget project, and upgrade PlatformToolset to v143 before running windows_build.bat

Mac

  1. Run make
  2. Run make install, libraries and bindings will be copied into a new created folder: install

Linux

  1. Run make
  2. Run make install, libraries and bindings will be copied into a new created folder: install

Android

  1. Install android NDK (e.g. 23.0.7599858) via Android Studio
  2. Run make for one of the following android targets on Mac or Linux
    NDK_VERSION=23.0.7599858 make armv7-linux-androideabi
    NDK_VERSION=23.0.7599858 make aarch64-linux-android
    NDK_VERSION=23.0.7599858 make i686-linux-android
    NDK_VERSION=23.0.7599858 make x86_64-linux-android
  3. Run make install, libraries and bindings will be copied into a new created folder: install

IOS

  1. Run make aarch64-apple-ios
  2. Run make install, libraries and bindings will be copied into a new created folder: install

More information for Cronos Play

If you are a game developer, please visit Cronos Play or fill this Contact Form for more information.