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cs-gradwork
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HorrorGame
https://bnhoang2k.github.io/HorrorGame/
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Distance fade bug fix - check for bugs in other objects as well
#93
k-schuler
closed
6 months ago
2
Add candles inside the big open bookcase, it is so dark people miss the open compartment
#92
k-schuler
closed
6 months ago
0
Fix bugs found while play testing
#91
k-schuler
closed
6 months ago
3
Fix screen size issues, very small in build mode
#90
k-schuler
closed
6 months ago
1
Fix bugs
#89
k-schuler
closed
6 months ago
1
Record game clips and take screenshots for commercial
#88
k-schuler
closed
6 months ago
0
Create title screen
#87
bnhoang2k
closed
6 months ago
4
Update GDD
#86
k-schuler
closed
6 months ago
1
Make footsteps faster
#85
k-schuler
closed
6 months ago
1
Hint system
#84
k-schuler
opened
6 months ago
0
Try to make monster pull the playerCamera towards it's head
#83
bnhoang2k
closed
6 months ago
0
Put clips together into commercial
#82
k-schuler
closed
6 months ago
1
Fix bug where round table legs don't have a wireframe
#81
k-schuler
closed
6 months ago
5
Make inventory full message (put in a function in InventoryManagement and call it in AddItem()
#80
k-schuler
opened
6 months ago
0
Add clutter
#79
k-schuler
closed
6 months ago
2
Make end win screen or message
#78
k-schuler
closed
6 months ago
2
Make splash screen with instructions
#77
k-schuler
closed
6 months ago
0
Implement crouching
#76
k-schuler
opened
6 months ago
0
Limit number of general equipped items to 1
#75
k-schuler
opened
6 months ago
0
Remove items from inventory after they have been used
#74
k-schuler
closed
6 months ago
1
Add smaller sound affects
#73
k-schuler
closed
6 months ago
2
Make wire frame shader fade distance based off of arm length in Reach
#72
k-schuler
closed
6 months ago
3
Fix bug where hinges on door still show their wire frame when not blind
#71
k-schuler
closed
6 months ago
3
Create SoundController and generalize turning sound on/off when deaf for all audio sources
#70
k-schuler
closed
6 months ago
0
Fix certain objects to have the correct material for their respective wireframe shader
#69
bnhoang2k
closed
6 months ago
1
Add save points if monster kills you? Or just automatically save when a new puzzle is solved?
#68
k-schuler
opened
6 months ago
0
Add monster sounds
#67
k-schuler
opened
6 months ago
1
Add background music
#66
k-schuler
closed
6 months ago
2
Create sixth puzzle
#65
k-schuler
closed
6 months ago
0
Create fifth puzzle
#64
k-schuler
closed
6 months ago
2
Put finished puzzles in map
#63
k-schuler
closed
6 months ago
0
Add environment outside that player can see from the window
#62
k-schuler
opened
6 months ago
0
Put in procedures doc how to change the lightness when blind
#61
k-schuler
closed
6 months ago
0
Make the map
#60
k-schuler
closed
6 months ago
0
Add sound to floorboard puzzle
#59
k-schuler
closed
6 months ago
0
Find better headshot image
#58
k-schuler
opened
6 months ago
0
Add second eye and ear image to headshot
#57
k-schuler
closed
6 months ago
0
Add instruction text for unlocking/opening/picking up objects
#56
k-schuler
closed
7 months ago
0
Figure out how to show icons of objects in the inventory slots
#55
k-schuler
closed
7 months ago
1
Update InventoryManagement to place general items in open inventory slots
#54
k-schuler
closed
7 months ago
0
Update InventoryManagement to equip general items
#53
k-schuler
closed
7 months ago
1
Streamline and generalize code to open objects so it can be reused
#52
k-schuler
closed
7 months ago
0
Create fourth puzzle
#51
k-schuler
closed
6 months ago
0
Add process for making an object's mesh visible to the Coding Standards and Procedures doc
#50
k-schuler
closed
7 months ago
0
Create third puzzle
#49
k-schuler
closed
6 months ago
1
Create second puzzle
#48
k-schuler
closed
6 months ago
1
Create monster behavior
#47
k-schuler
opened
7 months ago
4
Add lighting affects
#46
k-schuler
closed
6 months ago
2
Continue refining rooms
#45
k-schuler
closed
6 months ago
0
Create first puzzle
#44
k-schuler
closed
6 months ago
0
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