Open FargoAckel opened 2 weeks ago
Never done something like this, but I fixed it with some investigation:
In world-currency-5e.js
add the following to
function removeConvertCurrency(html) {
html.find('[data-tooltip="DND5E.CurrencyManager.Title"]')?.remove();
and add to function removeCurrency(html, currency) {
html.find(
[data-action="${currency}"]
)?.remove();
This seems to work for me and for now. I don't know how to submit this for a change or smth.
@FargoAckel would you be interested in taking over as maintainer of this project? I no longer play 5e, having switched to another system. I'll probably move this to read-only, but if you're interested then we should talk.
@FargoAckel would you be interested in taking over as maintainer of this project? I no longer play 5e, having switched to another system. I'll probably move this to read-only, but if you're interested then we should talk.
I am not a programmer and really new to GitHub and everything. I'll talk to a friend who knows a little more and will reply back in a few days.
@FargoAckel would you be interested in taking over as maintainer of this project? I no longer play 5e, having switched to another system. I'll probably move this to read-only, but if you're interested then we should talk.
I am not a programmer and really new to GitHub and everything. I'll talk to a friend who knows a little more and will reply back in a few days.
@cstby My friend is not really interested in helping me. So it is a no from me. I am really not a programmer and most of the code is gibberish to me.
Playing on Foundry 11.315 and DND 3.3.1. We only play with "default 5e container sheet" and there all settings remain unchanged. E.g.: Electrum is shown and one can manage its currency although it has been turned off and works in the 'new' character sheets from foundry v11.