cstby / foundryvtt-world-currency-5e

This FoundryVTT module allows you to use your world's homebrew currencies in D&D 5th Edition.
GNU General Public License v3.0
1 stars 9 forks source link

World Currency 5e module for Foundry VTT

Maintenance Version GitHub Issues

This FoundryVTT module allows you to use your world's homebrew currencies in D&D 5th Edition.

Installation

  1. On Foundry's "Add-on Modules" tab, click "Install Module"
  2. At the bottom, paste https://raw.githubusercontent.com/cstby/foundryvtt-world-currency-5e/master/module.json into the "Manifest URL" field and click "install".

Features

Rename Currency

Rename currencies and their abbreviations. The new names and abbreviations will be used wherever the old names appeared.

screenshot

Hide Currency

Hide currencies that you don't want to use. If your players get confused by platinum and electrum, hide them and never think of them again!

screenshot

Hide Converter

If your currencies aren't meant to be interchangeable, you can hide the currency converter from the character sheets. (The converter is currently waiting on updates in the upstream DND5E system before it can work as expected.)

screenshot

Standard Currency

Set a standard currency. All items will be priced in that currency instead of gold. You and your players won't see any reference to gold or need to consider items prices in gold.

screenshot

Set Conversion Rates

Set whatever currency rates you need. Great for using the silver standard, which makes gold more rare.

screenshot

Merchant Sheet NPC Compatibility

When using the Merchant Sheet NPC module (recommended), merchants prices will be converted to your standard currency. Merchants will only use the standard currency when buying and selling. (The standard currency can be changed on the fly.)

screenshot

Examples

Remove Electrum

Steps

Result

Electrum will not appear anymore on character sheets. Compatible currency converters will skip over electrum entirely.

Silver Standard

Steps

Result

All items will be denominated in silver instead of gold. (Eg. a backpack is now 2 sp instead of 2 gp.) One silver is worth 100 copper. A gold is worth 100 silver. Players will only see gold, silver, and copper on their character sheets. The converter will work as expected.

One Fiat Currency

Steps

Result

Fiat Currencies for different Kingdoms

Steps

Result

Only Dragons and Suns will be visible on the character sheets. A 2 gp backpack now costs 2 Dragons or 2 Suns. Players accumulate and spend these currencies independently. By default you have have fractions of currencies, so 2.31 Dragons would be tracked as expected.

Compatibility

World Currencies 5e works by patching the currency names and rates set by the D&D 5e System. Any module that pulls names and rates from the D&D 5e System will display them correctly.

Name Works Notes
D&D 5e System :heavy_check_mark: Fully Compatible
Tidy5e Sheet :heavy_check_mark: Fully Compatible
Party Overview :heavy_check_mark: Fully Compatible
Let's Trade 5e :heavy_check_mark: Fully Compatible
Loot Sheet NPC 5e :heavy_check_mark: The loot sheet is fully compatible. Use Merchant Sheet NPC for merchants.
Merchant Sheet NPC :heavy_check_mark: Fully compatible. Merchants will always use your standard currency.
Item Piles :heavy_check_mark: Fully compatible. Currencies can be hidden from within Item Piles settings.
Lazy Money :warning: Works, but it will convert to hidden currencies. If hiding currencies, only hide the lowest ones to maintain compatibility with Lazy Money.

Known Limitations

Contributing

If you run into anything unexpected or have an idea for a new feature, please submit an issue. Merge requests are more than welcome.

Acknowledgements

Many thanks to:

License

This Foundry VTT module is licensed under GNU GPLv3.0, supplemented by Commons Clause.

This work is licensed under Foundry Virtual Tabletop EULA - Limited License Agreement for module development from May 29, 2020.