curioustorvald / Terrarum

Modular game engine for a side-scrolling tilemap platformer, and a game that runs on top of it
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Have input processing synced with Update and reintroduce Tile Changed Event Queue #41

Closed curioustorvald closed 3 years ago

curioustorvald commented 3 years ago

Queues will not work as input processing (blocks will queue) and queue consuming cannot be synchronised

curioustorvald commented 3 years ago

Why not keep the queueing system and re-write the all input event handling (bypassing GDX's) so they are synchronised? Would solve other userinput-related anomalies.

curioustorvald commented 3 years ago

Related issue: #12