curioustorvald / Terrarum

Modular game engine for a side-scrolling tilemap platformer, and a game that runs on top of it
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game-development game-engine libgdx side-scroller tilemap

Aperçu

This project is to create a modular game engine that accommodates a 2D side-scrolling tilemap platformer, and a game that runs on top of it.

The project is divided into two parts: Terrarum the Game Engine and Terrarum the actual game.

Terrarum the Game Engine

This game engine aims to provide following features:

Terrarum the Actual Game

Terrarum is a side-view tilemap platformer-adventure-sandbox game.

Player Setup

System Requirements

Requires 64 bit processor and operation system. Minimum Recommended
OS Windows 7/macOS Sierra/Ubuntu 16.04 Windows 10/macOS Big Sur/Linux with Kernel 5.4
CPU AMD Phenom X4 9600/Intel Core 2 Duo E8400 AMD Ryzen 5 1500X/Intel Core i7-4770K/Apple M1
Memory 4 GB RAM 8 GB RAM
OpenGL 3.3 4.0
Graphics GeForce 9600 GT Anything that supports OpenGL 4.0
Storage 2 GB available 2 GB available but faster

Development Environment

Kotlin runtimes must be downloaded using the IntelliJ IDEA. All other libraries are included in the repository.

The project includes modified version of the GraalVM-JS, in which the only difference is the regex-22.3.1-edit.jar is a modification of regex-22.3.1.jar where the only difference is its MANIFEST.MD

Copyright

Please refer to COPYING.md but it's mostly GPL 3.