Closed curioustorvald closed 7 years ago
Some of the UIs inside of uiContainer
is one of the culprits
commenting out uiContainer.forEach { if (it != consoleHandler) it.render(batch, camera) }
in the Ingame.kt can confirm it.
Lightmap.fireRecalculateEvent also contributes some, although Runtime's Reported Total Memory converges to 1.58 gigs
ItemSlotImageBuilder seems like a culprit, deploying patch in NaN, NaN, NaN...
Looks like already been patched to me -.-
The commit at 2018-12-08T04:26:01+09 is the one actually fixes this pesky fuck.
Probably related with render part that operates with GDX