issues
search
cygni
/
snakebot
http://snake.cygni.se
MIT License
2
stars
7
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Starting obstacles and starting food. Issue 57
#63
mncl
closed
8 years ago
1
Staring positions in circle formation rather than random.
#62
mncl
closed
8 years ago
1
Arenas where real players can meet and play
#61
emilb
opened
8 years ago
0
Measure time for movement to after confirmation that MapUpdateEvent has been sent to all
#60
emilb
opened
8 years ago
0
Send notice to players that are late with RegisterMove
#59
emilb
opened
8 years ago
0
Send GameFeatures at GameStartingEvent
#58
emilb
opened
8 years ago
0
Remove random obstacles, add a specified number at start of game instead
#57
emilb
closed
8 years ago
1
Remove suicide negative points
#56
emilb
closed
7 years ago
1
New scheme for winner
#55
emilb
closed
7 years ago
0
Documentation: sequence diagrams for client <-> server communication
#54
emilb
opened
8 years ago
0
Javadoc for API classes
#53
emilb
opened
8 years ago
0
Analyze GC settings
#52
emilb
opened
8 years ago
0
Gameplay: Fixed starting positions
#51
per-rasmussen
closed
8 years ago
0
Both snakes dies when eating each other's tail
#50
emilb
closed
7 years ago
1
Extracted config and added GameHistory
#49
emilb
closed
8 years ago
0
Active tournament
#48
johannesdolk
closed
8 years ago
0
Active tournament
#47
johannesdolk
closed
8 years ago
0
Feature/tournament working
#46
emilb
closed
8 years ago
0
C# client heartbeat
#45
Maddemacher
closed
8 years ago
0
Clojurescript heartbeat
#44
Maddemacher
closed
8 years ago
0
Clojurescript ClientInfo
#43
Maddemacher
closed
8 years ago
0
Add heartbeat messages for player and non-player clients.
#42
emilb
closed
8 years ago
0
Feature/tournament planing
#41
emilb
closed
8 years ago
0
C# - ClientInfo Call
#40
blackenedsystems
closed
8 years ago
0
Issue/client stats
#39
blackenedsystems
closed
8 years ago
0
Implement ClientInfo message
#38
emilb
closed
8 years ago
1
Implement ping/pong to keep clients alive
#37
emilb
closed
8 years ago
2
Hack and resilience testing
#36
emilb
opened
8 years ago
1
Webclient: Make server websocket adress configurable
#35
emilb
closed
8 years ago
0
Issue/map dimensions
#34
blackenedsystems
closed
8 years ago
1
Feature/eventsocket tournament enabling
#33
emilb
closed
8 years ago
0
Webclient
#32
johannesdolk
closed
8 years ago
0
Added Settings page, code cleanup
#31
johannesdolk
closed
8 years ago
0
Increase test coverage in world transformations
#30
emilb
closed
8 years ago
0
Added correct implementation of the tail protection
#29
emilb
closed
8 years ago
0
Added suicide penalty and tail protection after nibble. Also started …
#28
emilb
closed
8 years ago
0
Webclient
#27
vanessaliu
closed
8 years ago
1
Implement suicide penalty
#26
emilb
closed
8 years ago
0
Implement snake protected for N ticks after tail nibble
#25
emilb
closed
8 years ago
0
Implement tournament mode
#24
emilb
closed
8 years ago
0
Issue/fx score colour
#23
blackenedsystems
closed
8 years ago
0
The flattened map should not be accessible by players, therefore all …
#22
blackenedsystems
closed
8 years ago
0
Game map dimensions should be enumerated or represent units of 25
#21
mickeelm
closed
8 years ago
1
Webclient: Send starttournament to server
#20
johannesdolk
closed
8 years ago
0
Webclient: draw tournament bracket
#19
johannesdolk
closed
8 years ago
0
Webclient: receive tournament bracket from server
#18
johannesdolk
closed
8 years ago
0
Logic for sending gameSettings to server (as Json?)
#17
johannesdolk
closed
8 years ago
0
Webclient: Listen to response from server onServerCreated
#16
johannesdolk
closed
8 years ago
0
Webclient: connect createTournament to backend via WS
#15
johannesdolk
closed
8 years ago
0
Webclient: Create a settings page that maps all gamesettings.
#14
johannesdolk
closed
8 years ago
1
Previous
Next