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FFTReal
Version 2.11
Fourier transformation (FFT, IFFT) library specialised for real data
Portable ISO C++
Copyright (c) 1999-2010 Laurent de Soras
Object Pascal port (c) Frederic Vanmol
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Contents:
Legal
Content
Using FFTReal 3.1 FFTReal - Length fixed at run-time 3.2 FFTRealFixLen - Length fixed at compile-time 3.3 Data organisation
Compilation and testing
History
Contact
FFTReal is distributed under the terms of the Do What The Fuck You Want To Public License.
Check the file license.txt to get full information about the license.
FFTReal is a library to compute Discrete Fourier Transforms (DFT) with the FFT algorithm (Fast Fourier Transform) on arrays of real numbers. It can also compute the inverse transform.
You should find in this package a lot of files ; some of them are of particular interest:
Important - if you were using older versions of FFTReal (up to 1.03), some
things have changed. FFTReal is now a template. Therefore use FFTReal
You have two ways to use FFTReal. In the first way, the FFT has its length fixed at run-time, when the object is instanciated. It means that you have not to know the length when you write the code. This is the usual way of proceeding.
Just instanciate one time a FFTReal object. Specify the data type you want as template parameter (only floating point: float, double, long double or custom type). The constructor precompute a lot of things, so it may be a bit long. The parameter is the number of points used for the next FFTs. It must be a power of 2:
...
long len = 1024;
...
// 1024-point FFT object constructed.
ffft::FFTReal
Then you can use this object to compute as many FFTs and IFFTs as you want. They will be computed very quickly because a lot of work has been done in the object construction.
float x [1024]; float f [1024];
... fft_object.do_fft (f, x); // x (real) --FFT---> f (complex) ... fft_object.do_ifft (f, x); // f (complex) --IFFT--> x (real) fft_object.rescale (x); // Post-scaling should be done after FFT+IFFT ...
x [] and f [] are floating point number arrays. x [] is the real number sequence which we want to compute the FFT. f [] is the result, in the "frequency" domain. f has the same number of elements as x [], but f [] elements are complex numbers. The routine uses some FFT properties to optimize memory and to reduce calculations: the transformaton of a real number sequence is a conjugate complex number sequence: F [k] = F [-k]*.
This class is significantly faster than the previous one, giving a speed gain between 50 and 100 %. The template parameter is the base-2 logarithm of the FFT length. The datatype is float; it can be changed by modifying the DataType typedef in FFTRealFixLenParam.h. As FFTReal class, it supports only floating-point types or equivalent.
Use is similar as the one of FFTReal. To instanciate the object, just proceed as indicated below:
... // 1024-point (2^10) FFT object constructed. ffft::FFTRealFixLen <10> fft_object;
Warning: long FFT objects may take a very long time to compile, depending on the compiler and its optimisation options. If compilation time is too high, encapsulate the FFT object in a seprate class whose header doesn't need to include FFTRealFixLen.h, so you just have to compile the wrapper once and only link it the other times. For example (quick, dirty and incomplete):
ffft/FFTWrapper.h: | ffft/FFTWrapper.cpp: |
---|---|
class FFTWrapper | #include "ffft/FFTRealFixLen.h" |
{ | #include "ffft/FFTWrapper.h" |
public: | |
FFTWrapper (); | FFTWrapper::FFTWrapper () |
~FFTWrapper (); | : _impl_ptr ((void*) new FTRealFixLen <10>) |
void do_fft (...); | { |
void do_ifft (...); | } |
private: | |
void *_impl_ptr; | ... |
} |
Mathematically speaking, DFT formulas below show what does FFTReal:
do_fft() : f(k) = sum (p = 0, N-1, x(p) exp (+j2pikp/N)) do_ifft(): x(k) = sum (p = 0, N-1, f(p) exp (-j2pikp/N))
Where j is the square root of -1. The formulas differ only by the sign of the exponential. When the sign is positive, the transform is called positive. Common formulas for Fourier transform are negative for the direct tranform and positive for the inverse one.
However in these formulas, f is an array of complex numbers and doesn't correspound exactly to the f[] array taken as function parameter. The following table shows how the f[] sequence is mapped onto the usable FFT coefficients (called bins):
FFTReal output | Positive FFT equiv. | Negative FFT equiv. ---------------+-----------------------+----------------------- f [0] | Real (bin 0) | Real (bin 0) f [...] | Real (bin ...) | Real (bin ...) f [length/2] | Real (bin length/2) | Real (bin length/2) f [length/2+1] | Imag (bin 1) | -Imag (bin 1) f [...] | Imag (bin ...) | -Imag (bin ...) f [length-1] | Imag (bin length/2-1) | -Imag (bin length/2-1)
And FFT bins are distributed in f [] as above:
| | Positive FFT | Negative FFT
Bin | Real part | imaginary part | imaginary part ------------+----------------+-----------------+--------------- 0 | f [0] | 0 | 0 1 | f [1] | f [length/2+1] | -f [length/2+1] ... | f [...], | f [...] | -f [...] length/2-1 | f [length/2-1] | f [length-1] | -f [length-1] length/2 | f [length/2] | 0 | 0 length/2+1 | f [length/2-1] | -f [length-1] | f [length-1] ... | f [...] | -f [...] | f [...] length-1 | f [1] | -f [length/2+1] | f [length/2+1]
f [] coefficients have the same layout for FFT and IFFT functions. You may notice that scaling must be done if you want to retrieve x after FFT and IFFT. Actually, IFFT (FFT (x)) = x * length(x). This is a not a problem because most of the applications don't care about absolute values. Thus, the operation requires less calculation. If you want to use the FFT and IFFT to transform a signal, you have to apply post- (or pre-) processing yourself. Multiplying or dividing floating point numbers by a power of 2 doesn't generate extra computation noise.
Drop the following files into your project or makefile:
ffft/Array. ffft/def.h ffft/DynArray. ffft/FFTReal.h ffft/OscSinCos.*
Other files are for testing purpose only, do not include them if you just need to use the library; they are not needed to use FFTReal in your own programs.
FFTReal may be compiled in two versions: release and debug. Debug version has checks that could slow down the code. Define NDEBUG to set the Release mode. For example, the command line to compile the test bench on GCC would look like:
Debug mode: g++ -Wall -I. -o ./fftreal_debug.exe ffft/test/.cpp ffft/test/stopwatch/.cpp
Release mode: g++ -Wall -I. -o ./fftreal_release.exe -DNDEBUG -O3 ffft/test/.cpp ffft/test/stopwatch/.cpp
It may be tricky to compile the test bench because the speed tests use the stopwatch sub-library, which is not that cross-platform. If you encounter any problem that you cannot easily fix while compiling it, edit the file ffft/test/conf.h and un-define the speed test macro. Remove the stopwatch directory from your source file list, too.
If it's not done by default, you should activate the exception handling of your compiler to get the class memory-leak-safe. Thus, when a memory allocation fails (in the constructor), an exception is thrown and the entire object is safely destructed. It reduces the permanent error checking overhead in the client code. Also, the test bench requires Run-Time Type Information (RTTI) to be enabled in order to display the names of the tested classes - sometimes mangled, depending on the compiler.
Please note: the test bench may take an insane time to compile, especially in Release mode, because a lot of recursive templates are instanciated.
v2.11 (2010.09.12)
v2.10 (2008.05.28)
v2.00 (2005.10.18)
v1.03 (2001.06.15)
v1.02 (2001.03.25)
v1.01 (2000)
v1.00 (1999.08.14)
Please address any comment, bug report or flame to:
Laurent de Soras laurent.de.soras@free.fr http://ldesoras.free.fr
For the Pascal port: Frederic Vanmol frederic@fruityloops.com