Closed Shahelion closed 4 years ago
Can you screenshot the UI? I know how it works, but I can't remember what I called things exactly. I don't want to say something else and just confuse you.
Nvm I just read the code. You need to put that in the box (obviously), then press the ?
button next to it. It'll say OK
if it accepted a valid block name. Then, you can hit the save button or whatever it's called.
I know it works. I've done some dumb things like lava, liquified redstone, etc
I tried clicking the ? button, but it never did anything. Wasn't sure what it was supposed to do. Does it just take longer than expected?
Nothing? It should become an X
if it's not recognized or OK
if it is. The state resets if the text in the box changes
I can spin up a 1.7.10 pack with BuildCraft and ABO to check on it. Are you using a pack, or just a list of mods?
A list of mods. https://gist.github.com/Zsashas/5f42f57a58104c0e0a3d4a2c25a051cd
Yeah, it just remains a ? no matter how long I wait.
It should be less than 1s, so yeah I'll look at it. Have you used F3+H to verify the ID of the block?
No, but I used both NEI's fluid data dump and MineTweaker's /identify command.
Just tested, the ? doesn't even do anything with vanilla water.
My attempted settings
That's odd
Yeah I'll look
Update: it worked! The ? changed to a !, it just took a long time
So, it works nearly as expected now. The only weird thing is how there's Erebus Umberstone now generating in the overworld, but that might be a separate issue...
Did you enable GeoStrata Gen? That will take the color of the biome and pair stone like blocks to it for stone. It's a thing that I did for a more natural generation pattern without BOP or something similar.
Ohhhh I thought that was a toggle for the GeoStrata mod.
Nah, it replaces GeoStrata's world gen with full stone replacement, primarily GeoStrata's stone, but it'll take stone from other mods, though it looks like there are some that should probably be blacklisted.
On Sun, Jan 19, 2020, 12:16 PM Zsashas notifications@github.com wrote:
Ohhhh I thought that was a toggle for the GeoStrata mod.
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So I've been waiting for the ? to change for like 20 minutes now, maybe it isn't working as well as I thought...
Tried to make a new world with the same ocean block
Also there is pretty much no feedback from that ? button. It doesn't even feel like I'm clicking it, and a progress bar or something, if possible, would be neat. Or even something in the console.
Sadly, progress or something wouldn't be possible without some tweaking. If I can reproduce that lag, then I'll see about making it faster and/or some form of progress. All of the lag is in one line, and it's a built-in Minecraft call.
if((block1 = Block.getBlockFromName(block)) != null)
I have no idea how I got it to work that one time, it won't work anymore.
Any chance I can get you to zip your mods and config folders? Finding and downloading all of those mod versions will take longer than fixing this, most likely.
I don't know where you are, but mega or something works. I'd normally just hand you a drop link for my Nextcloud, but it decided to kill itself yesterday....
This took a lot less time to upload than I expected...hope this works.
https://drive.google.com/file/d/1sX_Vh6lYXy92POw38f0lcVUUKJxpI5qk/view?usp=sharing
It seems that once a block has been "approved", it continues to use that block for any future worldgens using ScaryGen unless another block is "approved" instead. I made a world with Liquid Etherium, then tried to make another one with Ethereal Luma, but it was Etherium instead still. I didn't wait as long after clicking the ? button.
Is there a way, perhaps via config option, to just tell it to use a block regardless of whether it is "safe"? Seems like the main problem here is the speed with which it checks the given block.
Last question, would it be possible to have a separate option to replace the water in rivers, so I could have different blocks for rivers and oceans?
Holy shit I figured it out.
Don't click the ? button, just hit the enter key. I feel stupid now for not figuring that out sooner lol.
The rivers are something that I looked into before. I don't remember. I could look into it again. I'm considering updating part of the mod to 12.2 and maybe 14...idk yet
Thank you for putting up with me lol
Np
I tried using Ars Magica 2's Liquid Etherium, but it just generates with water every time. I can't find hardly any information on ScaryGen as it is. Should I be using a different name than "arsmagica2:liquidEssence"?
EDIT: Have also tried Mystcraft:BlockFluidMyst (black ink), also did nothing.