daemon3000 / InputManager

Custom InputManager for Unity
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Same axis name for 2 different inputmethods impossible? #33

Closed mads256h closed 7 years ago

mads256h commented 7 years ago

Is there a way to do this in this InputManager. It is possible to do in Unity's builtin inputmanager. This is what i want to do: http://i.imgur.com/Vd1pJQN.jpg http://i.imgur.com/8epqB8D.jpg

I want to change weapon when i scroll with the scroll wheel and when i press Q or E. With the axis value indicating if it should go to the next or previous weapon.

Sorry for bad or hard to understand English

daemon3000 commented 7 years ago

@mads256c No, it's not possible. Axis names must be different.