Hope this request works! Once again, these changes were made by my partner and I to improve the issue of controller axis rounding for the Xbox controller input. We basically just renamed a bunch of 'var' variables in the FPSInputController and CharacterMotor scripts into what they should have been named, and it really seemed to smooth circular/angular movement out a lot better than it was before since the variables aren't taking any time to figure out what they should be.
Hope this request works! Once again, these changes were made by my partner and I to improve the issue of controller axis rounding for the Xbox controller input. We basically just renamed a bunch of 'var' variables in the FPSInputController and CharacterMotor scripts into what they should have been named, and it really seemed to smooth circular/angular movement out a lot better than it was before since the variables aren't taking any time to figure out what they should be.