Closed CraftedPvP closed 4 years ago
Normally, we'd do Camera.main.ScreenToWorldPoint(Input.mouse.Position) (link) to get the world position.
Camera.main.ScreenToWorldPoint(Input.mouse.Position)
I don't think this feature is implemented yet. Can we ask for this feature? Thanks
[Edit} I realized that I could do it by getting the Mouse axis first for both X and Y then cast a ray for the z axis.
Normally, we'd do
Camera.main.ScreenToWorldPoint(Input.mouse.Position)
(link) to get the world position.I don't think this feature is implemented yet. Can we ask for this feature? Thanks
[Edit} I realized that I could do it by getting the Mouse axis first for both X and Y then cast a ray for the z axis.