daemon3000 / InputManager

Custom InputManager for Unity
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InputManager loses all set controls in control scheme after pressing pause #57

Open CraftedPvP opened 4 years ago

CraftedPvP commented 4 years ago

It always happens whenever I start the game in the Editor and click pause to do something in the script then I save my script (any script will do). The moment Unity loads the updated script, The Input manager logs a ton of errors pointing to each existing action I made and the existing ones like "UI_Left" and "Mouse_X". It doesn't recognize any of the controls anymore. So I have to stop the game from running and start it again every time I debug something in my scripts.

Can this be fixed so that whenever Unity reloads the scripts while playing the game in the Editor, the controls won't be lost?

daemon3000 commented 4 years ago

This is probably the same issue as #32. I had it fixed in older versions but I made a lot of changes since then and it probably doesn't work anymore. I will look into it and see what can be done. It will probably take 1-2 days though.

CraftedPvP commented 4 years ago

hi, just checking back if the issue has been fixed 😄

daemon3000 commented 4 years ago

No, I was very busy. Sorry. Will try to fix it this week.

CraftedPvP commented 4 years ago

no worries, take your time. not in a rush